jeffige's Forum Posts

  • So I am delving into my 1st big venture. I have heard about doing char reskinning and reusing BG pieces, but doing a google search turned up nothing useful in terms of How To..

    Is there any good sites to learn these things? Any C2 members have some tips on how to best use art, bg pieces, layers?

    Thanks for any help.

  • Thanks for the replies.

    This POST IS NOW CLOSED

  • Hey Krish sent you a PM

  • Anyone else want to toss their hat in the ring?

  • C91Designs

    Aw man, I love your ghost. That would be perfect for the game I have in mind. Sending a PM. **Scratch that** Emailed ya.

  • ARTIST FOUND

  • When you add levels do you have to treat each new level as the first? i.e. Do I have to place each object manually or is there a more fluid and quicker way to add them?

    Any tips on adding levels would be greatly appreciated.

  • Searching for a 2D artist for a mobile game development partnership. There will be no upfront pay.

    This shall be a 50/50 partnership to make a variety of 2D games. The work and input shall be shared but I am looking for someone that can really help with the characters and other aspects as needed.

    Types of games and art will be in the line of Super Mario, Kirby, plus some static games, puzzles, logic.

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  • Another great article by gregman

          Design Tips

  • After browsing through examples, trying out Array's, Variables, Global Variables and what ever else I didn't understand, I am still lost.

    I have a 10 X 10 grid and 5 colored squares. I'm trying to populate the grid with the colored squares randomly.

    I looked at the match 3 tutorials, but they go way beyond what I am trying to accomplish and it gets a bit confusing. I don't know if I should be using Variables, Arrays, floor(X."size of sq").

    After the colored squares fill the grid, matching squares will scroll down and the player must match each color.

    If anyone can point me in the right direction it would be greatly appreciated.

  • Hello and Welcome,

    to a great tool that not only will reward you, but frustrate you as well. Just like it does myself.

    First, SEARCH! You may get many more responses if they know that you actually put the effort in to find the answer yourself.

    There have been times where I searched the forums for hours trying to find the answer to my question or problem. If you still can't find it, inform the readers of your post that you actually did try finding it. Mention the posts that may be similar to your question, i.e: "this post talks about max sprite size, but..."

    Second, when you do search, change the wording of your question. After you try "what's is the biggest layout size allowed." Try "Maximum layout size."

    You may get many of the same posts, but there could be some that are different.

    Now, to the question at hand, I believe there really isn't a MAX for layout size, which, again I believe, would be your Tiled Backgroundlayer. On the next layer(s) would be other things like Mountains(on layer 1) palm trees(layer 2) and then the layers on top of those would be your sprites, i.e: player, enemies, etc. etc.

    I did find this post in a matter of a minute. Maximum Background

    Hopes this helps.

  • If I wanted to make a game where the player must catch and then position different colored blocks into individual squares, would I have to create "X" amount of individual square sprites for them to snap into place?

    Or could I make a squared background and then have them snapped by there X and Y location?

    I tried browsing the forum but I guess I'm not phrasing the words right.

    Thanks for any help you can give.

    If I wanted to make a game where the player must catch and then position different colored blocks into individual squares, would I have to create "X" amount of individual square sprites for them to snap into place?

    Or could I make a squared background and then have them snapped by there X and Y location?

    I tried browsing the forum but I guess I'm not phrasing the words right.

    Thanks for any help you can give.

    VER 2

    So my for-mentioned post may be a bit vague, so I'll try explaining.

    In my game there will be colored squares randomly generated: X(10, 640)and Y (0,0)and have the physics behavior. The player at their discretion will have to drag and drop them into a tiled grid as quickly as they can.

    How would I go about implementing this event? I've tried 'snap to' but it didn't work. And I tried something else (forget the event) but in testing the game it allowed you to drag and drop over other squares that were already there.

    Thank you to anyone that can poitn me in the right direction.

  • Hey all,

    After trying several times to figure out some scrolling background examples, I have it moving. But it's not wrapping ( I think that's how you say it).

    Can someone point me in the right direction?

    Thanks for any help.

    CAPX

  • Thanks for the reply keepee,

    The game will be a type of drop ball, but with added gameplay. The 1st layout will be a black background (layer 0) with scrolling machine numbers (0 1). The other layers (2 more) will be the sprites.

  • WOW!

    I must have looked at over 100 posts...

    I have a black background and would like to have a layer of numbers on top of that to continuously scroll vertically. I looked at one example but they had 5 layers.

    Should I be using multi-parallax, parallax scrolling or as one example posted an transparent background with the scrolling object as a sprite? I've tried but can't get the numbers to scroll.

    Thank you for any help.