jdejean's Forum Posts

  • anyone? 4 days have passed and I´m still trying without any luck

  • Hello everyone :)

    As the title says, I´d like to grab an iframe current url so I can load it into a variable. (user can navigate the iframe while in the game, and I´d like to capture where is he navigating)

    is it possible? Any ideas?

    Thanks in advance!

    Tagged:

  • Yes.

    Export -- HTML5 -- Download the generated zip file -- Uncompress it -- upload it to yourwebsite.com/yourgametitle.

  • Thank you very much for your kind answers, igortyhon and Ashley

    However some browsers have similar rules about some features only being allowed in a user input event like a touch or click.

    I think this was it... I had the links opening in new pages, sometimes blocked by some browsers (?)... When the user returned to my app, it seems that they needed to re-focus it with a first click (even on the share button) and then, click again for it to work.

    Since the first click wasn´t working, my guess is that they started smashing the share button... you know, the harder you push the faster it´ll go . And yep, this is where I think the browsers started blocking it. Maybe, I don´t know, just asuming this user behaviour by trying to understand the comments.

    Since this menu is on the first layout, I solved it by letting the links load in the same window. When the user goes back it just loads the game again, and starts fresh... this solved my problem :)

    Not a technical solution, more a psychological one... but didn´t had any comments on this matter again.

    Once again, thanks so much for your answers, and Ashley, I really hope I can thank you and your team enough for this wonderful software someday.

    Wish you a great week, thanks again, JP

  • igortyhon Thanks for your answer. I did use an emulator and I get the message from the browser (safari and chrome) if I wanted to allow the popup window to be open.

    I didn´t have this problem before, maybe the problem is how we target the url?

    Unfortunatelly I cannot show the exact example that I have published, but here is an actual copy without logos and stuff...

    badablu.com/desarrollo/construct3_browserShare

    Here is the c3p file:

    badablu.com/desarrollo/construct3_browserShare/browserShare.c3p

    And here is a screenshot of my project. Everything seems to be working great, just can´t understand why only some mobile browsers / users see this as a popup and how to avoid that. Ashley maybe any ideas? I imagine this is on the browser side, but I imagine there is a workaround.

    Thanks so much

  • Hello everyone,

    I’ve been looking for an answer here in the forum but can’t find any recent one.

    So far the share plugin works amazingly well in my html5 games online.

    However this month I have had comments that the sharing button is not working with newer iPhones (iPhones being iPhones, I know) looks like it’s being blocked as a popup, but I can’t really tell

    Since I don’t own a new iPhone I am not sure what is going on… I have tested the share plugin on my iOS 17.11 and seems to be working ok . Android & pcs seem ok too

    Has anyone experienced this or know any solution??

    Thanks so much for any tips! Best regards,

    JP

  • I´m pretty sure this is not a good idea, but how about loding assets externally?

  • See this video

    This guy Game Design with Reilly has some amazing videos and he´s really good at explaining things.

    The link to the video sends you directly to a screenshot of the list, I couldn´t find one so far

    But here is HIS project file

    Don´t know if this person is here in the forum, but if he is, I want to make sure I send a thank you!

  • dop2000 as always, thanks so much for taking the time!

    If you don´t have a clear solution to this , its a clear sign that I won´t be able to get even close... maybe someday in the future lol

    It looked so.... "easy" when seen from the eyes of ignorance lol... anyways...

    Thanks so much!

  • I found this post by ArmonPlanshowing a solution by dop2000 using a Plugin called box2d & liquidfun for Construct 3. But none of them seems to still be available. Does anyone know anything about this?

  • I thought this might be a super repetitive post, but can´t find any related posts other than this one

    I can draw a line, but when applying physics to it it breaks on every point.

    I tried pinning it to itself ¿? and even though that looked like a starting point, was not a solution.

    Anone has any idea? Would go into the Drawingcanvas plugin direction help?

    As always, thanks so much in advance for any help !

    Here is my file so far: Here

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  • There is an amazing example in the example browser page called TAKING SCREENSHOTS :) (For some reason I cannot copy the direct link to it)

    On the example project file you will be able to take a screenshot, save it, compy and share it. It´s super clear and easy to follow.

    This file will help you with screenshots better than any answer I can post

    Wish you good luck!

  • This is where I get lost

    I´d need to do something like this:

    If player(at)value is less than 100 , show "bronze icon frame"

    If player(at)value is greater than 100, show "silver icon frame"

    Is player (at) value is greater than 300, show "gold icon frame"

  • Hello everyone. Hate to bring this up again, but I´m still having some issues relatad to this project, and since it´s in the same category I thought that having it in the same post might be useful if someone else is facing the same problems I had.

    With the help of dop2000,DiegoM I did get almost everything running. THANKS SO MUCH!

    However, now I have the need of placing: for each score, a "graphic/visual/etc" for each score, but I´n not sure how I could pair sprite frame images with this that was loaded with ajax into an array: tokenat(AJAX.LastData,ArrayPlayers.CurX,"|")

    Is there any tip or pointers you can give me on this one too?

    I´d like somtehing like:

    for each graphic(at), set frame score(at) is showing

    This is where I get lost

    I´d need to do something like this:

    If player(at)value is less than 100 , show "bronze icon frame"

    If player(at)value is greater than 100, show "silver icon frame"

    Is player (at) value is greater than 300, show "gold icon frame"

    Is that possible? Am I looking this the right way?

    Thanks so much in advance

  • Is not possible to have two ajax objects on the same project file, right??