How do I load external resource packs?

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Pack of sprites for RPG games, characters and their customization, interface, inventory, icons, environment elements.
  • Hello, I’m a newcomer to Construct 3. I’ve searched the documentation and forums but haven’t found an answer.

    Does Construct 3 have a feature that allows loading external resources bundled together for use in the game? I’m referring to something similar to asset bundles in Unity or other engines.

    To be more specific, here’s an example of the problem I want to solve:

    Suppose I have a popup window in the game that includes a design (layout) and business logic. I release the game on Google Play.

    Then, a bug appears in the window. I want to release a patch to fix it. The fix might only involve design changes, or it could also include logic changes.

    I don’t want users (and this is crucial) to have to re-download the entire game. So, I want to create a server that the game can connect to and check for updates.

    If an update is available, the game downloads and applies it. For instance, I could instruct the game to “retrieve the popup window from the specified resource pack and display it”. By downloading the actual resources from the server, the game will always be up-to-date (at least until major changes are required that necessitate publishing a new release on the store).

    So, how is this accomplished in Construct 3?

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  • I´m pretty sure this is not a good idea, but how about loding assets externally?

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