Sorry adriel0000 I do not speak spanish, only English and a tiny bit of French.
Here's what Google Translate has to say: Wow, thank you, thank you very much. However player movement i 2 is a bit unrealistic compared to that of player 1, you know how to improve it?
An easy way would be to remove physics behaviors entirely and just use the platform movement for the player 2 object. You can still set X and Y components of motion and add jumping while using a 360 controller, you just need to do it from events.
Would you like an example of that?