Jayjay's Forum Posts

  • Not sure if you're using tiled background for the slope, but if not then the Angled box collision mode works for Sprites.

    Not sure how to make them smooth though, you may need to edit the collision mask of the player sprite to round the bottom edge of it if you go for a non-circular collision object/player graphic.

  • Hmm, RTS is pretty intensive for going around other moving objects, maybe add the Custom Movement behavior and add "Push out of object" actions.

    Second one might need the cap to understand. Can you delete all unrelated events if you'd like not to release the full cap?

  • Should they stay perfectly overlapping when zoomed? Otherwise I have the offset issue even at 1600x900 <img src="smileys/smiley5.gif" border="0" align="middle" />

    Edit: Windows 7 64bit

  • Hi MrMiller, here's the code as text for going left (you have an older version of Construct than R2).

    + Sprite2: X Less than 364

    -> System: Scroll to X (1280/2) + (Sprite2.X - 364)

    You can also prevent the white space by deleting the Y scrolling event, then the camera will only scroll horizontally

  • Hi TunaUppercut, I've given it a try with a blank cap. If you need me to explain any parts I will re-upload with comments as well as say it here.

    I think you'll like this method of Wall Jumping

  • Hi MrMiller, are controls 1 to 4 all that needs to happen? I still can't quite figure out what's going on with this too clearly, but I should be able to make those 4 rules work for you in a blank cap.

  • damainman Ah that is awesome =D I think the Bubble Bobble style burping would sound better, less of a sharp noise.

  • For 3D games, I found Blitz3D to be the easiest language to come to grips with. I've still not found a good click-and-create tool for 3D, but I don't expect one to come soon either.

    If you can get a copy of Blitz3D, you might find the programming just easy enough to get what you want out of it.

  • Yeah, I realized that was breaking a game I was working on as well. But now that I know how Global works, it's pretty awesome =D

  • Ahh I see, oops! Yeah, at least it's a feature built-in in C2 now =]

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  • Hmm, and "Before Drawing" gets nothing right?

  • That example by tulamide is in Construct Classic Kobusvdwalt

  • Have you set any of the objects with the "Global" property? If so then they are not destroyed and re-created automatically when switching layouts.

  • I'd just design the menu on the first layout as global objects in their own layer on each layout. Then you can show/hide the layer whenever you want menu options to work by importing a global event sheet for them.

    Maybe also use a global variable to decide when to show/hide the menu and how it functions.

    Using the menu's code, you can change the text/animation frame of each menu option

    Edit: Ah, the menu objects need only be placed on the first layout, other layouts just need the additional "Menu" layer in them at the top of the stack.

  • Actually, we already do. Anyone with a green name is a forum moderator, and only Ashley and Tom are developers of Construct 2. However, I think most people who are forum moderators ended up helping in the Construct Classic developments.