Jayjay's Forum Posts

  • tulamide thanks, that's a nice way of doing it too!

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  • You may be able to get the eBook Geniusrko, it comes in full color and supports different formats like PDF (PC format), epub (usual eBook format), and mobi (Amazon/Kindle format)

  • Glad to help Genuisrko =]

  • Thanks Vicu, this is pretty sweet =]

  • Hi Geniusrko, I took a look at the cap and fixed it a bit for you.

    Download it here: dl.dropbox.com/u/4714446/ShooterMania.cap

    Hope this helps!

  • The rotate expression actually works well for this. It's designed for angles but it can be used for anything pretty much.

    Try setting the X and Y to: RotateAngle(Sprite.X, 100, 2)

    Where Sprite.X is the starting position (so Sprite.Y for Y), and 100 is the destination, and 2 is the pixels to move by each tick.

    Hope that helps!

  • Hi Akaja, it should be possible to use the expression Sprite[Platform].Speed where Sprite is the name of your object.

  • Thanks a bunch Tulamide!

    aznmonkeyboy, I don't think an effect can modify behaviors. You may notice the mirrored movement because the view is flipped. I will give this a try.

    Edit: I can confirm this works as expected, the view itself is flipped rather than each object mirrored. Mirroring each individual object would be harder, unless they could all be grouped into families (and then each family is mirrored).

  • Maybe you can try a Canvas object on a static layer (non-moving) above the layer of objects, and paste them into it. Then I think you can resize the image with a negative width to flip it maybe, but I've not tested this.

  • Hi Zyblade, I don't think it's so much a problem with MagiCam as it is Plasma. I've had trouble with modifying the "camera" view at all with Plasma objects.

    I wonder if it's based on similar code to the Canvas object...

  • NotionGames Hmm, I don't know about further books, but I'd love to make some free tutorials/example files when I have the time.

    Not sure how soon, but I will upload an example of that for you when I can!

  • Ah thanks NotionGames, I'll be happy to help with any questions you might have while reading through it!

  • Ah, just a note on the multiple objects thing, be sure to re-use the same sprite object for pieces that are the same image (as separate instances will take up a new space in VRAM I believe).

  • Thanks Yung, I hope you have a great time reading it! =]

  • I originally thought I was making a book for free, and I would happily help a tonne of people with Construct Classic anytime.

    However, it just so happened that the person who asked for help was a worker at PacktPub. I felt I should take the opportunity to write the book.

    This wasn't made with an obsession with money Urled, far from it. I care about Construct Classic, and wanted to make it reach a larger audience.