Jayjay's Forum Posts

  • Thanks squale! You can also link to the free sample chapter here

  • Ouch, that ***** for their user base =(

  • The second one looks like it uses a thin texture slice, then creates a lot of sprites to represent each wall from them before scaling them to how close they should appear.

    Is that about right R0J0hound?

    Edit: Ah, just saw that each slice sprite also has 64 frames, to make up the different textures per sprite too.

  • Noga sved, I can confirm the book is coming out before the end of this month now.

    It will have an article with samples from one of the advanced chapters, and a full sampler of chapter 2, which teaches the reader the beginnings of a Mario/Sonic style game.

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  • You guys are amazing, thanks very much Scirra =]

  • Hehe.. first day I exceeded the 100 Event Limit, so I had to upgrade pretty quick.

    I think he meant Construct Classic maybe, not sure though.

  • And so would the majority of users. Which means you've got a bigger community to advise and help you.

    Agreed, WordPress also has a huge library of plugins and themes, so it's pretty easy to customize to the way you like.

  • Can you tell us what version of Windows you are using? And possibly your graphics card and if you have the latest drivers for it?

  • I ended up just forcing my game to the front unless it was paused =/

    Also, I had to set the exit to control to something crazy like ctrl + y so people wouldn't accidentally exit while typing.

  • Well, you can use pretty much any 2 numbers for variables. If you wanted, you could use 100 and 101.

    Right, I meant that using 1 and -1 means you can get rid of the event "pause > 1" as you toggle the value in the "Escape" event (set pause = pause * -1). Otherwise it's the same.

  • Another method is to start at 1, and change it to Pause * -1 when Esc is pressed. Then you can use 1 for timescale 1, and -1 for timescale 0.

  • You could try using shadow casters and use a transparent white shadow instead maybe.

  • I did not expect such a precise answer, thanks Jayjay! <img src="smileys/smiley42.gif" border="0" align="middle" />

    Your answer should be in the top ten most useful answers (if such a thing exists), or at least in FAQ. Thanks a lot again!

    No problem Eternit, glad to help =]

  • Best method would probably be to store resources externally, and then you can patch only the game EXE file, which should be a couple of MB. Otherwise, you can try this: clickteam.com/website/usa/patch-maker.html

    It's free for commercial use as well, but the paid version removes the advert at the end. They way it works is by comparing binary differences and only storing the changes I think, so it should work with any program <img src="smileys/smiley1.gif" border="0" align="middle" />

  • If the variable is not visible to you while you've added it, then it may be out of scope; it may actually be a local variable. Create it outside the scope, at start of event sheet is best for global variables.

    Just guessing.

    I didn't think Construct Classic had local variables <img src="smileys/smiley5.gif" border="0" align="middle" />

    crow, you can try global('score') to pull it's value in an expression field, and look in the System object for conditions and actions related to global variables.