Jayjay's Forum Posts

  • Tylerkitano, that looks great!

  • Hmm, should be able to do Sprite1.value('Value 1') Is Equal To Sprite2.value('Value2') from a System Compare condition.

  • So in short: From my experience, only work with massive layout sizes if you are using small and few textures within that layout. Construct seems to want to draw EVERYTHING in a layout at load-up, so creating a whole world in one layout is bound to be problematic.

    Construct Classic probably loads all graphics into RAM if an object exists in the layout to avoid predicting when to load and free the RAM. Only a custom engine can probably get away with that because they are designed for a specific game.

    The trick is to load certain parts of the game near the player at runtime, and free up memory of things far away like SoldjahBoy said. Only position/angle/status data needs to be stored of an object if it loads a texture/model from a file, otherwise you should be able to store the custom or modified texture to a file and load it again later.

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  • He's using the + to represent a condition, and the - to represent and action in the events

  • Right now I'm really enjoying 3079 by Phr00t. I'm not sure if I can call it the best I've played yet since I'm just starting into it, but it could be the sci-fi Minecraft I've wanted before I even found Minecraft =P

  • FookinNora Luckily this is the Construct Classic forum, so it's completely free/open source. Are you trying to do this in Construct 2?

  • Are you running Windows Vista? I have found that my game won't crash on XP or Windows 7, but always crashes on Vista

  • Not sure what you mean here, do you mean to compare private variables of two object instances of the same base object? or between two different objects entirely?

  • Ah really glad to hear it worked. Thanks Kan, you too!

  • I think "Is sprite overlapping" focuses on a single object. Instead, can you try checking if the red area is overlapping the sprite, then do the countmatching("sprite") expression?

  • Try mixing this effect for coloring: construct.net/en

    With this one for the glow: construct.net/en

    Not sure how that will turn out, but it might help.

  • No problem mfadier, I hope it works out for you.

  • Wow, that is awesome! I first found Construct Classic myself when it was included on a software disc in a PC magazine I picked up from my corner store. I hope this attracts even more people towards Construct =D

  • I'm not sure what you mean by the effect of water, can you post an image of the effect you're trying to have?

  • No problem -Silver- glad to help! I think moving the box to +10000, +10000 should work, then it doesn't try to move through the player.

    Hopefully that'll work out for you!