Jayjay's Forum Posts

  • No problem =) and ah I'm not sure but it sounds like changing animation and a variable will be easier than changing sprite/object there. And it's great to ask questions! <img src="smileys/smiley4.gif" border="0" align="middle" />

    As for the book, I'm not sure about holiday sales but I'll let you know if my publisher runs any deals.

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  • Hi StarvingGecko! Hmm, you might find these step-by-step guides helpful for eventing:

    Construct Game Development: Beginner's Guide (Chapter 2)

    And this article has another sample from the book which might help too:

    2D Shooter/Platformer chapter sample

    However, if you can give some examples of what you're stuck on I might be able to help you out <img src="smileys/smiley1.gif" border="0" align="middle">

  • -Silver- Try using binary storage plugin (works pretty similar to INI) for things you don't want the player to edit, and also save your file with a custom extension (eg: .gsv) so it doesn't stand out as INI or txt

  • Ah I see, that is pretty complicated =/ Perhaps you can use the spritefont plugin to position text to the objects.

    Otherwise, you can use canvas objects instead and paste the text into them. Not sure how much lag that'd make.

  • You might find some benefit from my method of Line Of Sight checking in I Had Hope: http://www.scirra.com/forum/topic53629.html

    I made a cap of just the technique here as well though https://dl.dropbox.com/u/4714446/CustomLOS.cap

  • Maybe edit the collision mask of your shape to fill the whole box? That way it acts similar to "Angled Box" when its actually "Per Pixel"

  • Can you explain why positioning the text to the sprite won't work in a little more detail?/what you're aiming for?

  • You might have an easier time loading all of the questions and answers into an array on layout startup (eg: X dimension for question number, Y dimension for answers).

    Then you might have an easier time working with the data rather than making constant reads to the INI file.

  • Adding on to what -Silver- said, it is good to avoid posting your thread/questions twice. It might take a few days or even a week, but your question will be answered or replied to <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sounds like you want the erase effect instead. Erase reveals things on the layers underneath, not used the mask effect myself yet so I can't say how it works.

  • The on step event is run every "step" the bullet takes as it moves. You then put collision checks/other conditions or add sub-events.

    I think it's only needed when you're using instant hit bullets but I'm not sure on that.

  • Ah you might want to try posting this in the Construct 2 section here: https://www.scirra.com/forum/how-do-i_forum45.html

  • That is pretty difficult unfortunately. Do you need the objects to collide like solids or just perform events when they touch?

    If it's the latter, I'd say check for a collision with the masked object, and then check to make sure that it's not overlapping with the mask itself. That way you know you're touching the object where it's visible (might need some tweaks on overlapping at offset and etc to get it to work in every case though).

  • rexrainbow, ah that's cool! I hadn't seen that.

    > Velojet, A simple avatar chat program like ThePalace, IMVU, could easily be done through simple chat-like messaging between clients. I made one in Construct Classic with SciDave's plugin here: "Pixel People Online"

    Jayjay

    Thanks for that - very useful in getting an idea of what you have in mind. Your 'Pixel People Online' looks cool and is a great demo of what might be made.

    SciDave's Network CC plugin looks pretty low level, being packet-based (e.g. "GetToken(Network.PacketData,1,":")"), and if that's the sort of addtional functionality you're wanting in C2, I wonder just how many of those you called "beginner devs" would have the sort of networking savvy needed to "make decent things without much effort".

    I had some experience with game creation for a few years already, but that game was actually my first time making a networked game and took around 3 days, so I think beginners could definitely come up with something like it without any prior knowledge of javascript/coding <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Fimbul oh wow I didn't hear, that would be perfect <img src="smileys/smiley1.gif" border="0" align="middle" />