Jayjay's Forum Posts

  • Yeah they're being pretty darn strict, I'm thinking of putting the game on other platforms in the mean time too. Heh I sure hope so EyeHawk <img src="smileys/smiley4.gif" border="0" align="middle" />

  • EyeHawk Heh same, snap view thing here but I found that it actually was a bug. Other thing they failed me on was the store description, which doesn't really seem like something to fail the whole app submission itself over?

  • Ah not so lucky with the first round of submission <img src="smileys/smiley6.gif" border="0" align="middle" /> Well, here goes round 2! Also updated the program with changing construction icons depending on player color, a fullscreen option in the menus and pause screen, and some general bug fixes.

    If it's still loading the old version (no Go Fullscreen option in the main and pause menus when not fullscreen, or no <Next> text in the tutorial) press ctrl+f5 to force your browser to grab the latest version <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Cool, kind of a ChuChuRocket game <img src="smileys/smiley1.gif" border="0" align="middle" />

  • linkaevolution Thanks! Same here <img src="smileys/smiley4.gif" border="0" align="middle" /> Although I realize that calling the game D&D will more likely be interpreted as Dungeons and Dragons <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Hi StarvingGecko, finally had a chance to put a cap together, is this what you're going for? https://dl.dropbox.com/u/4714446/MarioStyle.cap

  • I saw the Windows 8 competition and decided to try my hand at making a RTS with randomly generated levels, barely managed to submit it just in time for the 14th (Here's hoping it gets approved <img src="smileys/smiley17.gif" border="0" align="middle">). So far it's only three days work, but here's what my friend and I were able to do with the pre-made graphics from the Construct 2 art pack <img src="smileys/smiley4.gif" border="0" align="middle">

    <img src="https://dl.dropbox.com/u/4714446/DnD/sshots/Title.png" border="0">

    <img src="https://dl.dropbox.com/u/4714446/DnD/sshots/UnitProduction.png" border="0">

    <img src="https://dl.dropbox.com/u/4714446/DnD/sshots/Gameplay.png" border="0">

    If you'd like to try it early, you can play it at this link: https://dl.dropbox.com/u/4714446/DnD/index.html (probably works best in Firefox or Internet Explorer 10, no time to test it in Chrome yet)

    We'll definitely add some more cool features like additional building construction and a tougher AI after the competition <img src="smileys/smiley2.gif" border="0" align="middle"> Oh, and happy to fix any bugs anyone finds too when I get time <img src="smileys/smiley1.gif" border="0" align="middle">

    Thanks to Kyatric for the awesome path behavior!

    Edit:

    Published to Chrome Web Store (crunched down to 10MB, plays offline): Dust And Destruction Chrome Edition

    Published to Clay.io (possible future integration with leaderboards of rank and achievements): http://dustanddestruction.clay.io/

    Wow Clay.io is nice! Now it's a Facebook app: https://apps.facebook.com/dust_and_destruction/

    Edit 20/12/2012: Finally made it after a third submission! <img src="smileys/smiley4.gif" border="0" align="middle"> Download it here http://apps.microsoft.com/windows/en-US/app/dust-and-destruction/897a48d9-83f2-438e-b4a5-3a4018aefbf5

  • Wow that looks amazing!

  • You can do this through a loop, lets say you use Array X 0 for storing:

     - Array X 0 = 0
    For I = 1 to Array length - 1
    +Array I = [value you want to check]
    
    then: Array X 0 = Array X 0 + 1
  • Rory ah good point, I figured he meant an EXE game since we're in the CC side though. Google Drive limit is 10gb though <img src="smileys/smiley1.gif" border="0" align="middle" />

  • , that'd be awesome if you released your plugins! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • GameJolt: http://gamejolt.com/

    They even make it easy to add media, news posts, soundtracks, and more than one file if you release the source or addons <img src="smileys/smiley1.gif" border="0" align="middle">

  • Ah I notice you use a check on Sprite height, but that's a constant size of the image rather than position. Also, I notice you use exact Y positions, fine for testing but if you want it to work in every case you should be able to use the (Enemy.Y - Enemy.Height) conditions I mentioned.

    As for hotspots, in the sprite editor you can click the red target icon to place them. They are used as the "origin" of a sprite from a X and Y position view.

    For example, an object with a hotspot in the bottom middle when placed at X and Y 0,0 will be halfway into the level, and entirely above it. This is a little hard for me to explain without more images, so you might need to play with it a bit more.

  • Hmm, sounds like an easier way is to compare Y positions on collision.

    Assuming you have the hotspot of each object set to the bottom middle (numpad 5 while placing one), you'd have main event "On collision" and then these sub events:

    -Player.Y less than (Enemy.Y - Enemy.Height) -> [Player kills enemy actions]

    -Player.Y greater than (Enemy.Y - Enemy.Height) -> [Enemy hurts player actions]

  • I was trying to find do a cone of vision as well when I realized you can use one trace for each enemy/object and make it the width of the object and always connect to the player.

    If the trace doesn't overlap a solid object then your object has a clear pathway to the player, and then you can do distance(player.x,player.y,enemy.x,enemy.y) comparisons to decide how aggressive/what actions the enemy does.