Jayjay's Forum Posts

  • Looks great <img src="smileys/smiley4.gif" border="0" align="middle" /> He blends well into the different backgrounds.

  • Thanks <img src="smileys/smiley1.gif" border="0" align="middle" /> If you have any other questions about the game we'll be happy to answer them!

  • Thanks for your support! <img src="smileys/smiley41.gif" border="0" align="middle">

    Sure that's a fine question to ask <img src="smileys/smiley1.gif" border="0" align="middle"> we are currently making the game in Construct 2, but are looking into a Unity port in order to get onto mobile console devices like the PlayStation Vita and PlayStation Mobile.

    If we reach our stretch goals we're also hoping to port the game onto the indie game markets of other consoles too (http://unity3d.com/unity/multiplatform/consoles).

    Still, that's a long ways away but we'll be keeping you up to date as we develop Insanity's Blade! <img src="smileys/smiley4.gif" border="0" align="middle">

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  • Okay, here's an example cap with sfx file and exe version. Unfortunately if it doesn't work then your computer probably isn't able to play positioned sounds.

    I did have to tweak the roll-off and min volume settings of the XAudio2 object in the editor to get it to work.

    Anyway, here's the example: https://dl.dropboxusercontent.com/u/4714446/SoundCloseToPlayer.zip

  • No problem! I'm happy to help <img src="smileys/smiley1.gif" border="0" align="middle" /> Sounds like a fun game!

    And good luck, I hope you do! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Sure thing timyo, I'm happy for any of the techniques in the examples to be used in commercial products <img src="smileys/smiley1.gif" border="0" align="middle" /> Credit not required, but appreciated.

    This applies to the game graphics included as well (unless they have a separate usage permission assigned in their respective folders).

    The full game source files and resources (in the "Games" subfolder), are free for learning purposes/non-commercial works. Credit is again optional, but commercial use is currently not permitted of those exact files.

    I hadn't thought of this question and updated the blog page with this information, thanks!

  • You should only need to set it playing at that object once (start of layout) and keep it looping, the player will only hear it when they are close to the object.

    However, it looks more like an issue in your path to the sound file than in the XAudio2 object.

    Try: apppath & "/sounds/water.wav"

  • These are good kinds of updates. You should also post them in "Post Your Screenshots" too though

  • Bartosh that looks amazing! It does seem like 3D works great in CC (rendering speed-wise that is), awesome job!

  • Not sure how to submit to Google Play, have you tried searching the Google support knowledge base/etc for adding apps?

    Also, you might be better to request the information in the "How do I?" forum, rather than "Your Creations" to get better support.

  • Ahh, okay, well the best bet is to use the INI object if you don't mind storing the values in plain text.

    You can find an example for that here (level editor example): http://69.24.73.172/scirra/forum/viewtopic.php?f=8&t=1721

    It's also in my Construct Classic examples pack (beginners to advanced examples and my game source codes), which you can get from the link in my signature

  • I like the art style! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Ashodin It's great to see you persevere and making a cool dev log like this, however if you're following up to a post you made "Yesterday at 9:49pm" with a post "Today at 6:51am" (less than 24 hours apart), I'd say you should edit your first post and put this inside it. (Also, try and link people to your other blog, and get fans to regularly check there, that's how you build a fanbase for future games)

    Maybe if your game was like, last updated week ago or is 50 pages away you should make a new post (if you add new features/have something newsworthy) to bring it back to everyone's attention but I definitely agree with procrastinator 's points.

    Let people like me (other users) bump your game! View count isn't as good as people actively saying your game is great.

    Which reminds me, your game does look great and I can't wait to play it someday <img src="smileys/smiley1.gif" border="0" align="middle" />

    Edit:

    I'm not sure why there's no devlog forums here anyway..

    Definitely, I'd love to see this added to the forums.

  • Why Python script if you don't mind me asking? CC's events are much faster I've heard.

  • I develop games for PC mainly, so for me C2 wins every time (my game worked great on the Windows 8.1 surface tablet too, just using basic touch plugin <img src="smileys/smiley1.gif" border="0" align="middle" /> )

    That may also be because I was an old Clickteam user, and never gave old GameMaker a chance when it felt counter-intuitive to the event style of Click/Construct/etc

    However, C2 is definitely extensible using Javascript plugins, and I've never had great problems doing the same kind of coding I would do in Visual Studio with the event system (just takes some getting used to).

    Hope that helps!