All I've seen from a lot of your posts are blatant attempts to bump you back to the front page. I mean, you figured something out and it's coming along swimmingly now.... No details on what was wrong or how you fixed it. Why don't you just start a blog?
Well I'm hoping to stir conversation with gents like you, of course!
And I already have a blog on my site, but this is for Construct 2 people so they can see what you can accomplish with the creator.
If you want particulars, I can give them.
So Sharpened Wit was all implemented through events that were set up as:
If WEAPON=PENMER
T1=E
T2=E
and so forth, and it would change the letters on the board to be "powered up".
My problem I was having recently was that the letters would drop as planned if you avoided using them, but they would "reset" the letter back to being non-powered up.
What happened to fix it was to create a separate sprite that keeps track of what states all the tiles are in, instead of just creating a global variable for each (and in fact, I already have for the base tiles). Doing that allow me to configure "switches" that the game would "flip" if the letter in the tile was consistent with the letter being powered up before it (as it was meant to happen).
Thus I fixed it, and now it works swimmingly!
I'm sorry if you think I'm spamming. I'm just updating.