Today's work is separating the letter board and fight board into two separate screens for the Wii U version.
Transition goes directly from Character Creator to Story Time
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Ongoing updates to the game - we're optimizing images as well as setting up a new Wii U Version for Nintendo. Awesome times ahead!
WE made it to $5000!
We've ZOOMED ahead to over $3500!!!!
Above $2000!!!
Just crossed $1500!!
Thank you so much! We're already at 1300+ out of $5000!
They helped look at our Kickstarter.
https://www.kickstarter.com/projects/pa ... puzzle-rpg
We just launched our second Kickstarter for APEXICON - Fantasy Puzzle Combat. On the page, you can download the Alpha and try out the game for yourselves. Thanks!
The current Alpha on the website will be updated soon, as well as the fact that Doublefine has gotten in contact with me for some help. AWESOMENESS.
March 24th is the Kickstarter for reals, and we're ready. We're SO ready.
Everyone can try the alpha at ! Kickstarter will be up soon!
This is still being developed, can someone move it to devlog forum?
For example, if I use "music""boss" as the tags on an audio piece, is it possible to refer back to the Audio tag of "boss" later?
Give the object FX - Brightness, then make a script that says "On mouseover (object) = brightness enabled" and "(X) On mouseover (object) = brightness disabled". Use the invert command on the second script. Combine with tint effect for various colors as well.
Another update: got wavy graphics working to denote when areas are ready and open: