Ashodin's Forum Posts

  • It's that time again

    Yep, we got a new version of the demo for you! It's uploaded here:

    APEXICON Demo V.72

    Here you go, the second demo, with some changes and the boss battle unlocked!

    Changelog

    Balance

    E's will show up much more often now. As well as Q's, U's, W's, X's, Y's, and Z's will be much more rare.

    The Eraser will hit for 3 damage normally, 5 damage when he enrages, and his enrage starts at 10 life not 15.

    You also overall deal 2 more damage to him as well.

    Bugfixes

    The How-To-Play screen is more user friendly.

    Pressing No when you don't want to exit works on Character Creation Screen and World Map respectively.

    If you press the "Continue" button on the Character Creation screen without selecting "OK" on all your options, it will give you an error now.

    The Abin fight will be unlocked from the start considering how difficult it was to get to it.

    Once you complete the Literati Eraser, you will go to the next screen where the full word sequence will be in the suggestion bar.

    Improvements

    Highlights have been added to the tiles when you mouseover. Other buttons have highlights added as well.

    Windows Version (ZIP) - docs.google.com/file/d/0ByCEUYIGTsHoLXZGSjBBdTFkRFk/edit

    Mac Version (RAR)- docs.google.com/file/d/0ByCEUYIGTsHoakJlR2QwN2x3ODg/edit

    Enjoy! Any feedback is appreciated!

  • We're doing some feedback changes to the demo to make it easier for people. Score!

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  • IT'S READY GET IT GET IT GET IT

    <img src="https://s3.amazonaws.com/ksr/projects/715612/photo-main.jpg" border="0" />

    goo.gl/N4C57h

    APEXICON PUBLIC DEMO 0.70

  • Updated with some screenshots at the IndieDB page.

    indiedb.com/games/apexicon-fantasy-wordplay-puzzle-combat/images

  • Is it only on export, not on preview? That might be why it's not working for me.

    And yes I'm using r150.

  • Nope, doesn't work. First thing I tried!

  • So I want to make an event that closes the window when you click it in Node Webkit. Any thoughts?

  • <img src="http://i.imgur.com/UXyroa1.gif" border="0" />

    Aww yiss take that turn

    <img src="http://i.imgur.com/P3BmUZo.gif" border="0" />

    Now it's my turn, son!

  • So we will be having a public stream tonight at 9 PM (about an hour from now) to answer any and all questions about APEXICON!

    It'll be live at www.twitch.tv/ashodin. See you there!

  • I suppose the reason I keep posting updates (and in your opinion, in a "spammy" way) frequently is to show others that there is one key item they need to possess to make their dreams a reality: perseverance. It takes guts and determination to keep on going, and every little bit counts. No matter how small, no matter how inconsequential the push forward, it is the push forward itself that matters.

    And it is why I want to keep other people seeing that a project like this continues to grow, even by the little bits I update with. It's not about being on the front page. It's about showing people how long it takes to do development, and how much you have to be interested in doing it for.

  • Announcing:

    <img src="https://s3.amazonaws.com/ksr/assets/001/297/144/00d097d7fb49fa4962722b1199487f63_large.png" border="0" />

    <img src="http://i.imgur.com/tN7yFA0.jpg" border="0" />

    WALL-ACH Mark V2.3

    <img src="http://i.imgur.com/L7Lvmch.jpg" border="0" />

    <img src="http://i.imgur.com/KbIIQzP.png" border="0" />

    Last thing I'm working on tonight is beginnings of AI, then it's AI tomorrow.

  • These are the type of responses that keep me working at a breakneck pace.

  • I've got a crazy cool concept for the game after this. This is the most fleshed out concept however!

    And you have to stay humble. You are letting the world see the ideas you have had in your head, so you want to be nice to those who have seen it.

  • All I've seen from a lot of your posts are blatant attempts to bump you back to the front page. I mean, you figured something out and it's coming along swimmingly now.... No details on what was wrong or how you fixed it. Why don't you just start a blog?

    Well I'm hoping to stir conversation with gents like you, of course!

    And I already have a blog on my site, but this is for Construct 2 people so they can see what you can accomplish with the creator.

    If you want particulars, I can give them.

    So Sharpened Wit was all implemented through events that were set up as:

    If WEAPON=PENMER

        T1=E

        T2=E

    and so forth, and it would change the letters on the board to be "powered up".

    My problem I was having recently was that the letters would drop as planned if you avoided using them, but they would "reset" the letter back to being non-powered up.

    What happened to fix it was to create a separate sprite that keeps track of what states all the tiles are in, instead of just creating a global variable for each (and in fact, I already have for the base tiles). Doing that allow me to configure "switches" that the game would "flip" if the letter in the tile was consistent with the letter being powered up before it (as it was meant to happen).

    Thus I fixed it, and now it works swimmingly!

    I'm sorry if you think I'm spamming. I'm just updating.

  • Whew, last night I figured out how to fix Sharpened Wit, and it's coming along swimmingly now.