Jayjay's Forum Posts

  • Really glad to hear it was solved! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Small update again! We've released video footage of co-op mode <img src="smileys/smiley1.gif" border="0" align="middle" />

    [TUBE]http://www.youtube.com/watch?v=a-otjHwsRsA[/TUBE]

  • We've hit the first stretch goal at $6500! Corpse Surfing Arcade Mode <img src="smileys/smiley4.gif" border="0" align="middle">

    Nearly the final 48 hours now and we've released the final big demo update of the Kickstarter!

    Check out this full demo gameplay video of single-player with the new HUD, co-op video coming soon!:

    [TUBE]http://www.youtube.com/watch?v=Hud-zgVF9es[/TUBE]

    We're also on Steam Greenlight, and if the game is greenlit then all pre-order backers will get a free steam key!

    Full demo, goals, reward tiers and more are on the Kickstarter for Insanity's Blade! <img src="smileys/smiley1.gif" border="0" align="middle">

  • Sure, take a look at pasting objects into the canvas object, and then using R0J0Hound's TextureSet plugin to copy the canvas texture to a sprite on-screen (or, just graph the objects into canvas, and move the canvas back onto the screen to display it).

    It's a little tricky to do it the second way, but that's a way of doing splitscreen as well: Splitscreen up to 4 players CAP

  • It really sounds like you just want to swap the start and end values of Lerp around to make it go in the opposite direction, is that what you mean?

    Edit: A capx showing what you want/are doing would really help here.

  • I would say animate each "whisp" that heads to the center (smaller game object), then duplicate/rotate it around the center point. It's hard to explain as I've not drawn something like that before but I hope it helps!

    Edit: Oh, maybe you could also attach smaller clouds to the individual objects then "blob" them together with pixelshader fx! (or just make them solid colored on a layer that's 50% transparent)

  • Simo, finally had some time to throw this into Construct 2 format, here you go: https://dl.dropboxusercontent.com/u/4714446/LivesScore.capx

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  • SquareMation Bl4ckSh33p

    I took a look in the Cap file and it's pretty much exactly how you would code it in Construct 2. You can grab the free/open source Construct Classic from the link in my signature and port it over.

    However, if I get time I'll try and port it to C2 and post it here too.

    Edit: Re-created the Cap by zyblade into Construct 2 here: https://dl.dropboxusercontent.com/u/4714446/KH_HP.capx

  • Oh right sorry. This would just be creating a tiled background object (instead of sprite) and then giving it the Solid attribute and copying + pasting it around each edge of the layout/level.

  • The solid attribute is the same as "solid behavior" would be in Construct 2, ticking that box makes the object solid to the built-in movement behaviors.

  • Welcome to the forums! You can grab my example files/source codes from the link in my signature which might help!

    As for "what's better", it really depends on where you want your game playable, and if you can tolerate the strange bugs Construct Classic can have.

    I'd recommend Construct 2 overall, but you can use Construct Classic to learn they way Construct 2 does things.

    Construct tools in general are amazing, and out of everything I've used before they are the best for 2D games.

  • Awesome! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • New demo! We've added a tonne of new features as well as improved camera code!

    [TUBE]http://www.youtube.com/watch?v=AM-nL7pfPFc[/TUBE]

    Check out the full news post on our Kickstarter campaign! http://www.kickstarter.com/projects/353834117/insanitys-blade-the-ultimate-8-bit-experience/posts/688735

  • Hmm that method I said didn't work so well for me when I gave it a try, but here's a basic example of another method to do it! (A third option is to put sprites at every join position of the base sprite to tell your tracer-object which way to turn!)

    https://dl.dropboxusercontent.com/u/4714446/FollowEdge.capx

  • I have seen the problem before in Windows Vista, but never Windows 7. Unfortunately you may have to continue exporting to EXE until someone can find another solution <img src="smileys/smiley6.gif" border="0" align="middle" /> (in Vista there was no solution either for me)