Jayjay's Forum Posts

  • RandomFellow Ah yeah, thought so haha. Probably a good idea for PlasmaGames2013 to avoid using it in commercial games/past beta or prototyping stage for sure then.

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  • Heh I just found that on Google images, looks like it was drawn by Blazeing Yoshi, although it does remind me of Kirby games for some reason.

  • Do you mean like this? <img src="http://fc00.deviantart.net/fs70/i/2011/209/4/c/anime_sword_knight_sprites_pa1_by_blazeingyoshi-d3l2ej9.png" border="0" />

  • It looks like you're 1700% zoomed in? It might be the editor that's linear rendering rather than point, but in the game you've set it to point rendering?

  • Yeah, I can't really think of any ways too boost the performance without doing something fake like this: https://dl.dropboxusercontent.com/u/4714446/HPBar_Fake.capx

  • Great! Welcome to the forums by the way :)

  • Construct Classic is fully free/open source, so you can make money with the games you create any way you'd like (the most common way is selling them online). However, you can also upload them to sites like Game Jolt which will give you ad money for every time someone plays your game.

  • Phobos002, well it'd be easier to share the link to your game if it wasn't replaced with a "censored" smiley every time. I personally like the name but it's hard to share the link to without shortening like that (which some places don't like, so again it makes it less social)

    But yeah, the meme thing was just some humor. Maybe Rockest Fscking Everywhere would bypass the censors.

  • Welcome to the forums! This might help, it is a tutorial on using WASD keys to move, it will be pretty similar for arrow keys (just choose the arrow keys instead of W A S D): https://www.scirra.com/tutorials/658/wasd-movement-using-ws-for-forwardbackward-and-ad-for-left-turnright

  • media Sure! We have a few things we've learned from the campaign:

    1. YouTube "let's plays" matter, so make sure the very first demo you release is really polished and solid (other websites will begin uploading copies to their servers, so future updates might not be seen by potential fans)

    2. Twitter, we tried Facebook adverts but it didn't work nearly as well as (free) Twitter did for us. Start following people now and getting followers. Share lots of media and retweet some of the cool stuff other people are making too. This is practically a full-time job in itself

    3. Updates. Kickstarter updates to be exact. These are how you get views from people discovering Kickstarter projects. Your short description and image should also be as interesting as possible, with the image updating as time goes on with stuff like "NEW DEMO" or "24 HOURS LEFT!"

    4. E-mail "the big" indie game sites (Rock Paper Shotgun, Polygon, Kotaku, etc). This is the only one that really didn't do anything for us personally, but it's always good to try.

    5. Small starting goal, lots of stretch goals. Anything you can think to add to the game in future, make it a stretch goal if you're not sure you can deliver with the minimum goal. Having a smaller starting goal makes it much more likely you'll get funded though.

    6. Have a nice website to back up your company/game, start talking to the smaller indie and Kickstarter sites by e-mail to maybe arrange a day-one promotion of your game. It's a fast race from the first day on!

    7. <img src="https://dl.dropboxusercontent.com/u/4714446/example.png" border="0" />

    Well, kinda. You want to have some really nice images near the top to interest people, and YouTube videos too (I've read to also keep Kickstarter videos between 1 and 4 minutes). However, you can still have lots of text to back-up your statements with information further down the page.

    Hope that helps and good luck!

  • Looks awesome! Good job and thanks for sharing!<img src="smileys/smiley4.gif" border="0" align="middle" />

  • Heh, it got censored. Maybe name your game "Rockets, Rockets Everywhere" as a nod to the meme: <img src="http://cdn.memegenerator.net/instances/500x/44010824.jpg" border="0" />

  • Insanity's Blade was successfully funded as of tonight: http://www.kickstarter.com/projects/353834117/insanitys-blade-the-ultimate-8-bit-experience

    <img src="smileys/smiley4.gif" border="0" align="middle">

  • Insanity's Blade was successfully funded as of tonight: http://www.kickstarter.com/projects/353834117/insanitys-blade-the-ultimate-8-bit-experience

    Created by damainman and myself, we have a website at www.causalbitgames.com

  • Game is looking good! Hope your next Kickstarter goes well!