Jayjay's Forum Posts

  • I think I agree with you on one level: Poor effort put into said splash screens, websites, etc. That can really turn people away from your products or lead people to associate your username with what they saw.

    However, I think most people that come to the Scirra forums want to explore things they've never tried before and learn, so every bit of experience that they have here benefits everyone in the future.

    Plus, it's good to have a company name handy if you do stumble onto a good idea <img src="smileys/smiley17.gif" border="0" align="middle" />

  • You do not have permission to view this post

  • I love that you test on multiple devices too <img src="smileys/smiley4.gif" border="0" align="middle" />

  • EyezWidee you can also add 1 every second by doing:

    Every Tick: Add 1 * dt to Variable "Timer"

    The reason for that is to make it work even if the game gets laggy (dt always adds up to 1 every second). It's used in most of the built-in plugins to keep them smooth.

    Ashley wrote a good tutorial on it too here: https://www.scirra.com/tutorials/67/delta-time-and-framerate-independence

  • Quick google search found these:

    http://www.clker.com/clipart-152657.html

    http://www.clker.com/clipart-152669.html

    Without the shadow they'd be okay.

  • You do not have permission to view this post

  • For phones that already have a voice feature built-in you might be able to have it convert to text. But otherwise, I don't believe text generation is a default feature of the object, so you'd have to find a library (in Javascript) to recognize the words they are saying.

    Otherwise, pipe the text into a textbox and read it after they speak <img src="smileys/smiley1.gif" border="0" align="middle" />

  • It's pretty easy to rip images and sprites from any game, especially since there are tools to capture the screen and then "modified pixels", to single out animated objects.

    In terms of regular players getting a copy of your game, maybe put a special thanks in the credits that stands out and says "Thank you all for purchasing the game and supporting my passion". Nice people generally will buy things if they have the money <img src="smileys/smiley17.gif" border="0" align="middle" />

    However, stopping people from cloning your game is tricky. I guess the best to hope for is getting a copyright to at least stop people from reselling your game under their own name (and include your website in the game art, as well as maybe a text or code) so that people always know who really created it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Maybe try grabbing some themes from Ludum Dare's (or join in new ones!) and make games in 48 hours (Ludum Dare timelimit). I've seen some awesome stuff made during those competitions <img src="smileys/smiley4.gif" border="0" align="middle" />

  • use Timer object/behavior instead, I think it's an addon/plugin here in the CC forums.

  • Your best bet might be to create a function (using function object) and call it whenever you spawn or destroy those objects.

  • The graphics are pretty good, and even if you'd want to change them you can always finish the game with prototype gfx and then find someone interested in doing the art with you later on <img src="smileys/smiley1.gif" border="0" align="middle" />

  • No problem, that's what the forums are here for <img src="smileys/smiley1.gif" border="0" align="middle" />

    It sounds like you're looking for a mix of a few examples: 1. shooting bullets, 2. changing weapons, and 3.attaching weapon sprites to the image point of an object and pointing it in the direction of the base sprite.

    I'll try and whip up an example if I get some time, but otherwise you can download the files from the URL in my signature below for a head-start <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Doc Ai ah I see, and I imagine that what's happening is the jump key will trigger "is jumping" once, before it hits the ceiling, then "is falling" triggers, before registering that it is on the ground again, at least that's what I guess is happening

  • Doc Ai ahh, I see, sorry for the confusion!