Jayjay's Forum Posts

  • glad to hear! <img src="smileys/smiley1.gif" border="0" align="middle" /> and ah that'd really help people out thanks!

  • If I remember correctly Construct 2 has this feature from Construct Classic: You could put them on the first layout and set them to "global" objects, then they will automatically appear on every layout afterward unless you destroy them.

    Or you can create them from an event sheet included at the start of your layouts

  • Webstorage should be fine to use. It even works with Node-Webkit I think.

  • Give him a physics behavior that is disabled until he is shot, then activate it and stop his other behavior (or if he has platform behavior, allow him to fall-through the floor if that makes sense).

    I haven't tried this before though, but I think it's possible.

  • Welcome to the forums!

    Also, it sounds like some objects are global/staying between layouts, are any of the sprites and etc global?

  • it's not that it's not possible, just that it's a little tricky to do if someone hasn't made a plugin for it. Check out this Math for rotating one point around another: http://www.gamefromscratch.com/post/2012/11/24/GameDev-math-recipes-Rotating-one-point-around-another-point.aspx

  • I'd just put an invisible sprite there and say "while touching this - play crouch animation"

  • Doc Ai, this is the right forum for Construct 2 support. Are you using Construct 2 cnow23?

    Do you see the basketball get destroyed? (that is, is the event triggering?)

    Also, is the score value only set in that event? It's only set to 0 in the variable or start of layout?

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  • Underdog you too! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hmm that is strange.. Is that the only code involving the Bolt object?

  • Underdog the events are almost exactly the same as they would be in Construct 2/CapX format. You can grab the latest version of Construct Classic to see the events from the page in my signature.

  • MrMiller also you could look into using data keys that verify the values eg:

    [Object]

    HP=30

    HPMD5=34173cb38f07f89ddbebc2ac9128303f

    Where the MD5 hash-code is equal to 30 (you can't reverse MD5 hash if I remember, so you run a hash of HP in the program then check it against the pre-stored HPMD5 hash code in the INI).

    That would be possible to crack of course (unless you double-hashed it by re-hashing the MD5 code with an added secret code at the end of it inside your software). But it's definitely harder <img src="smileys/smiley1.gif" border="0" align="middle" /> (Never tried any of this, but hopefully it all works!)

    and haha thanks MrMiller <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Doc Ai - The tags are used by built-in behaviors to change animation automatically for you (eg: The platform object for jumping, falling, moving, stopped). It saves you some events if you don't want to do anything fancy

  • Not really possible, the HTML object serves static HTML-formatted data sadly. Python might be able to do it though.

  • leolr9 unfortunately I believe the editor is always linear, I've never seen an option to change it.