hollowthreat's Forum Posts

  • >

    > Did this already happen? I was hoping to see something about Cordova plugins in CJS builds.

    >

    Still working on it. Sorry. We will publish everything as soon as it is ready, so do not worry, we will keep you all inform.

    > I'm still having trouble to use "Is logged in", can't see any 'Social' option under a 'Function', I was able to add "Is logged in to Game Center" in old C2 embedded CJS plugin, but the manually installed new CJS plugin won't show any 'Social' options under a 'Function', I can see 'Social' outside a Function tho, this possibly a bug?

    >

    > To reproduce this problem:

    > 1. New project

    > 2. Insert new object > Function

    > 3. Insert new object > CocoonJs

    > 4. in event sheet, add event > Function > On Function

    > 5. right click on the added Function > Add blank sub event

    > 6. double click on the added blank sub event > Cocoonjs, you will see no 'Social' options available!

    >

    It is not a bug. You should see the attached image when adding a condition. If you can see this, it means you are using the latest plugin and the "Is logged in" is done internally and not necessary. If you want to check the code, you can open the runtime.js inside the cocoonjsads folder and open it. If you search for "isLoggedIn()", you will find it as a condition. We are checking it for you.

    Regards.

    ludei thanks for reply, i'm still a bit confused, i can see the conditions as your attached image ONLY OUTSIDE a "Function", when I'm under a "Function", Cocoonjs conditions are very limited, image I attached is what I see under a "Function", doubt this is normal. (btw, i'm on latest cjs plugin, just updated again this morning)

    [attachment=1:19i2syhh][/attachment:19i2syhh]

    Also attached a capx made with R190, I created a "Function" and a blank sub-event, you can try add cjs condition in the blank sub-event. you should see the problem.

    [attachment=0:19i2syhh][/attachment:19i2syhh]

  • >

    > ludei thanks for quick reply & good job with recent improvements, cjs deserved to stay in c2 official support! i noticed new Cocoonjs plugin has removed "Is logged in to Game Center", also "Request login", are these no longer necessary?

    >

    They are both in Social. The "Is logged in" now is included internally in every Social Service available (Facebook / Google Play / Game Center) and the "Request Login" should appear in Social too. The required params depend on the service you want to use. You can select the social service through the CocoonJS object ( you can pick between GP / GC depending on the nature of the device, o force the device to use just one). Unfortunately, you still cannot use Facebook AND Google Play or Facebook AND Game Center. That requires a lot of programming time and we still cannot face it.

    All the required params you need to fill in the CocoonJS object for configuring the Social Services are specified there.

    ludei I'm still having trouble to use "Is logged in", can't see any 'Social' option under a 'Function', I was able to add "Is logged in to Game Center" in old C2 embedded CJS plugin, but the manually installed new CJS plugin won't show any 'Social' options under a 'Function', I can see 'Social' outside a Function tho, this possibly a bug?

    To reproduce this problem:

    1. New project

    2. Insert new object > Function

    3. Insert new object > CocoonJs

    4. in event sheet, add event > Function > On Function

    5. right click on the added Function > Add blank sub event

    6. double click on the added blank sub event > Cocoonjs, you will see no 'Social' options available!

  • Hello,

    > ludei is there a documentation on how to use leaderboard? it seems the setting has changed in new plugin(from old C2 built in cjs plugin), also google play leaderboard. i've looked up the demo capx, still confused what to put into "leaderboard_id", also no more request login for leaderboard? i see thats part of "social" now, which i believe is for facebook and not google play or ios gamecenter?

    >

    Sorry, but I don't understand what you mean. There are no new changes in the C2 Plugin. All the updates we made were for improving the functionality internally. The leaderboard_id works as usually. You have to configure the service in iTunes or in GooglePlay and the fill the field with the id they give you:

    Game Center:

    https://developer.apple.com/library/ios/DOCUMENTATION/LanguagesUtilities/Conceptual/iTunesConnectGameCenter_Guide/Leaderboards/Leaderboards.html

    Google Play:

    https://developers.google.com/games/services/common/concepts/leaderboards

    > Iam not sure if this is the right thread to ask this but does anyone else got problems with ads on iOS(especially iPad) since the 2.1.1 release?

    > It seems that cocoonjs does not recognize the correct device and chooses the iPhone ad-Id's instead of the iPad id's. I have tested this with admob, chartboost and iAds. While the other networks seems to work with the iPhone id's, chartboost does not. I have also postet a question ludei 's helpdesk a few days ago but no response yet.

    >

    Yes, we are having a look at it, but we didn't find any error. We suggest you to check if the ids you generated for the ads are in the right place. According to the description of the issue, it can be that you mixed them. Our demo works fine in all the devices we have (iOS and Android) using the C2 Plugin and the JS Plugins. If the issue persists, please, send us a test case using you ids in which we can reproduce the issue.

    Regards.

    ludei thanks for quick reply & good job with recent improvements, cjs deserved to stay in c2 official support! i noticed new Cocoonjs plugin has removed "Is logged in to Game Center", also "Request login", are these no longer necessary?

  • ludei is there a documentation on how to use leaderboard? it seems the setting has changed in new plugin(from old C2 built in cjs plugin), also google play leaderboard. i've looked up the demo capx, still confused what to put into "leaderboard_id", also no more request login for leaderboard? i see thats part of "social" now, which i believe is for facebook and not google play or ios gamecenter?

  • i also run into same problem with new cocoonjs plugin & google play config, did you manage to sort it out? how do you do it?

  • how about issue with pixel art game, its blurry unless set to webgl.

  • hollowthreat - I will look into this further after B10 (coming soon) since as you suggested, the problem may just fix itself. It's difficult to troubleshoot, as Windows 7 64 bit is one of our most common platforms and this is the first error of this kind reported. I use Win7 64 bit to develop and test Spriter. In the meantime, the only other thing to try if you haven't already is to redownload, uninstall, and reinstall.

    just re-download, uninstall, re-installed, same error point to QtGui4.dll.

    i'll wait for next release, btw B8 was working fine for me(haven't tried B9), hope that helps.

  • > i won't consider going to safe mode, too much hassle if its required to boot to everytime. i'll just wait & try future builds :/

    >

    I didn't mean to boot into safe mode every time, just a one off troubleshooting step to see if it might be a driver or service interfering.

    tried safe mode, crash on start like normal mode, without dialog saying 'spriter.exe has stopped working', any solution?

  • i also used cjs to publish my ios games, tried ejecta, it has audio issues, at this time cjs still is most stable solution to ios publishing, i understand ludei is a pain to work with, but theres no better way to export to ios in near future.

    i'd suggest scirra team to work on the 'almost working' github version of cjs plugin, probably less work than updating the official c2 cjs plugin.

  • > trying the latest version of spriter free on latest win7 64bit, spriter crashes at start. version b6 was working fine.

    >

    Unfortunately, this is a generic Windows error that may or may not be caused by Spriter itself, even though it occurs within Spriter. Because of this, we'll have to try a few things to narrow down the problem. If you can, please try each of the following, and let me know if any of them fixes the problem or changes the error:

    1.Updating all drivers

    2.Running Spriter as administrator

    3.Copying the install directory elsewhere on your hard drive and attempt to run as administrator

    4.Running Windows in Safe Mode

    > lucid I am considering buying spriter. If I get it at the early adopter price will I also get future updates?

    > es.

    tried 1~3, no luck, same error! i won't consider going to safe mode, too much hassle if its required to boot to everytime. i'll just wait & try future builds :/

  • trying the latest version of spriter free on latest win7 64bit, spriter crashes at start. version b6 was working fine.

    Problem signature:

    Problem Event Name: APPCRASH

    Application Name: Spriter.exe

    Application Version: 0.0.0.0

    Application Timestamp: 53e8c897

    Fault Module Name: QtGui4.dll

    Fault Module Version: 4.8.5.0

    Fault Module Timestamp: 51cbf4e8

    Exception Code: c00000fd

    Exception Offset: 005381e7

    OS Version: 6.1.7601.2.1.0.256.1

    Locale ID: 5129

    Additional Information 1: 789f

    Additional Information 2: 789fd569b47beac58d67c0940879eae7

    Additional Information 3: 995f

    Additional Information 4: 995f9fd7749de3e124381eb1e0d2cf22

  • i still hope theres an official update with cjs plugin, even with ios8 & android L support for webGL, it'll take years till most devices are up to date. :/

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  • I've been waiting for official update of cjs plugin since Ludei released the open source plugin, my games are done with old official plugin, and I expect an update with official one, so I didn't install the open source plugin, redo the cjs parts and possibly redo again when official one updated.

    Any estimate date for official cjs plugin update?

  • thanks, any feedback on game play?

    Beaverlicious haha, hes a pirate for a reason

  • ArcadEd thanks for the help, I'll experiment with your numbers