I sent ludei an email with the Capx, but here is what I captured.
CAPX is 4 layouts. Each layout is about 40-45mb of memory usage when checked with the C2 debugger. Lots of big images, plus one WebGL Effect (Warp Ripple) applied to one of the images.
Touching the screen moves to to the next layout. Tested on ipad mini.
Memory (RED) is what you want to look at.
Now, first time game is loaded and on the first layout.
Touched Screen, and now second layout
Touched Screen, and now third layout
Touched Screen, and now fourth layout
Touched Screen, back to the first layout
Touched Screen, second layout, second time.
Touched Screen, third layout, second time.
Touched Screen, fourth layout, second time.
So I am wondering if CJS is dropping unused images from memory when a memory warning is coming up on the device. Instead of dropping all the images from the previous layout and loading in the new ones for the new layout.