hollowthreat's Forum Posts

  • Ashley ok i've found out whats causing the problem, ejecta gamecenter's 'is authenticated' is bugged, i believe that cause all sorts of problems, include touch, iad, gamecenter, sound pause. I'll post a bug report soon.

    Sound pause on ejecta is working fine. However I still don't know how to use URLEncode() in Open URL, so I can't test that yet.

  • Ashley something buggy with ejecta plugin i cant reproduce, my game now gets stuck in launch screen and xcode shows this error

    2014-04-05 16:29:29.559 Ejecta[1521:60b] SyntaxError: Unexpected token ','. Expected a property name after '.'. at line 62593 in index.js

    even change back to normal URL still the same, i simply don't know what went wrong, i have this same error when i first add ejecta object, while my file still has cocoonjs, i', not sure if it could be any sort of conflict? i removed cocoonjs object from my file, it export fine before(last 2 days), and today i'm just trying to get ejecta to show iad and gamecenter, both doesn't work, didn't change anything else, and now everytime i export from this file i get such error.

    i roll it back to earlier working cocoonjs file, and tried remove all cocoonjs events first before delete cocoonjs object, then add ejecta, i still get that error from xcode, i manually remove the '.' from index.js, now iad and gamecenter works, but touch is not functioning properly..... weird. i don't know if this give you any clue, if you want to investigate my file, i'm happy to show you over email. (as its completed project)

  • trying to get my iad and gamecenter to work, and now i'm getting this error from xcode...stuck at launch screen

    2014-04-05 16:29:29.559 Ejecta[1521:60b] SyntaxError: Unexpected token ','. Expected a property name after '.'. at line 62593 in index.js

    not sure whats causing this, i had this before when i add ejecta plugin the first time while my capx is configured for cocoonjs, then i remove cocoonjs plugin, has been fine for few exports, but not the latest one :/

  • Colludium good to know it works simply like that! i'm not sure what did i do wrong, i was able to get iad from another clean file. but this one not pulling iad had cocoonjs plugin before, now removed with only ejecta, but still not giving me any iad :/

  • I can't get URLEncode to work in C2, It'll show syntax error in C2 whenever theres space. so my line above can't be right, read the manual, still don't understand how to use URLEncode, any example?

  • 5Type What do I put in as List name? Reference name? or Leaderboard ID(com.xxxx.xxxx.highscore)?

    I can get it to work on cocoonjs, so i'm sure I enabled it in itunes, something must be wrong in my event :/

  • Ashley ok I'll test that now, not too sure how to use that system expression, does this look right?

    "https://twitter.com/intent/tweet?text="&URLEncode(I just scored highScore in blah blah blah!)

  • Zharzew can you share how to implement iAd and Gamecenter? I tried both, neither is working for me

  • more problem with v2 iOS, gamecenter not working anymore :/

  • Ashley Open URL does work in ejecta, only particular link(contains space in URL, for sharing dialog), any link with space it won't respond and open, the work around from that tutorial is to use encodeURL which works on cocoonjs, but not ejecta. any possible solution? sharing score to facebook & twitter is essential for infinite game, thanks for look into this!

  • indeed a good year for C2 mobile!

    i haven't test iAd, i couldn't get it to pull test ads from cocoonjs+mopub, do you know if i need to have the game approved(published) in order to get test ads?

    no IAP in my game yet, so i couldn't test that. :/

  • i'm waiting for crosswalk to catch up, in their pace, should be very soon!

    btw, i just tested cocoonjs v2 launcher for android, audio loop seems to be fixed. but ads is flickering(banner on top)

  • Ashley ok i'll submit another one tomorrow. as of cocoonjs bug, yes they don't have that issue on old version, i'll try report to them, not sure how to reach them properly, asked 2 question months ago, no reply at all :/

    i'm seriously considering using ejecta with my new game, just need to sort out iAd, and a social sharing problem. are you able to look into this, https://www.scirra.com/tutorials/914/fa ... r-cocoonjs

    its not working on ejecta, it wouldn't open the browser, this will be a very useful solution for social sharing feature for ios games.

  • good news! ashley fixed 2 issue i mentioned earlier, no more turbo after re-enter game, and accelerometer is reversed to normal!

    further testing and comparing the performance of ejecta and cjs, testing with a simple infinite game i'm about to release on iPhone5, here is the result from xcode debug monitor:

    Loading the game at beginning(not counting the splash):

    Ejecta is at least twice as fast to finish loading.

    Title layout idle:

    Ejecta use 30% CPU while Cjs use 70% CPU

    In game:

    Ejecta use 60~70% CPU while Cjs use 70%~100%

    Ram:

    Ejecta use 125mb, Cjs use 160mb.

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  • i was able to compile a iOS game just before they went down for maintenance again, V2 beta compile, some good news and a bad one, banner on top used to have a 1 tick flash of banner in middle, that seems to be fixed, also a weird touch swipe issue before also gone. now the bad news, when you minimize the game and re enter the game, game speed will go crazy, hammers the performance and fps, its a big issue i hope they will fix soon, i dont think apple will approve such bug.