Guif0DA's Forum Posts

  • The ambient looks good!

  • Hello and welcome to the community ;)

    about the export to desktop it depends on the quantity of effects, particles and shaders u are going to use at the same time in the 'active' window.. it it is too much the framerate will drop

  • Yea as new said probably its because of the browser itself that didn't loading something correctly.

  • Its seems to be working good now in 145 ;)

  • Actually, r145 fixed itself.that's good to know, actually I did not downloaded it yet but I will test it when I have time

    I would really love see 3D implemented in C2 in the future

  • As far I know it's impossible to create specific object from a family by adding filters to that object.. independently it will always spawn a random family object... that was one of the features I always asked for.. in construct 1 that's possible to control and it would a very welcome thing to C2.

  • Did the same exame using only the official pathfinding and still it's appearing problems, check my new topic, thanks

    scirra.com/forum/topic76140_post456125.html

  • Link to .capx file (required!):

    Version 144.2

    dropbox.com/s/sg3e5s4dqylumid/pathfindingbug_2.capx

    version 142

    dropbox.com/s/4pxs2mctt6yhpgo/pathfindingbug142_2.capx

    Steps to reproduce:

    1. Download the capx and debug it, go to profile section to check the "attack, enemies & HUD" group CPU usage.

    2. start to walk with the character with arrows or WASD

    3. keep moving, group will start to get very high cpu usage (will vary from 20 to 70%) and will freeze sometimes, FPS will start to drop after some time.

    4. You can download the pathfindingbug142_2.capx to check the same events and condition saved in 142 version running smooth without any problem or freezes.

    Observed result:

    High cpu usage while walking with character, if you don't move, still the CPU usage is high and not correctly compared to 142 version for example. It seems that depending on the order in the conditions the game runs smoothly or with poor condition in the latest version but in previous version it doesn't matter.

    Expected result:

    Testing it in old versions like 142 (download the 142 version above) and olders it won't cause any freeze or have high CPU usages, this is a very basic event.

    See image below:

    <img src="http://img196.imageshack.us/img196/2120/awyp.jpg" border="0" />

    Browsers affected:

    Chrome: yes

    Firefox:

    Internet Explorer: yes

    Operating system & service pack:

    Win7 64bit

    Construct 2 version:

        144.2

  • I will when have some time try to recreate it using only official plugins then but still would be a good idea to check at last... the problem is occuring because of C2 not the plugins, that's why I made 2 versions of the same bug one saved in 142 and the other in the newest one, one works and the other one don't.

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  • Link to .capx file (required!):

    dropbox.com/s/mhslnhtjfru29ln/pathfindingbug.capx

    dropbox.com/s/65itx61d26hv06x/pathfindingbug142.capx

    dropbox.com/s/fvfl63olfmhblhe/plugins.rar

    Notes: you need to download the astar plugin, moveto and pathfinder behavior. (download above plugins.rar)

    Steps to reproduce:

    1.If you dont have those plugins mentioned download the plugins.rar and paste the content inside the respective directory in the exporters folder.

    2. Download the capx and debug it, go to profile section to check the "attack, enemies & HUD" group CPU usage.

    3. start to walk with the character with arrows or WASD

    4. group will start to get very high cpu usage (will vary from 20 to 300%) and will freeze sometimes.

    5. You can download the pathfindingbug142.capx to check the same events and condition saved in 142 version running smooth without any problem or freezes.

    Observed result:

    High cpu usage while walking with character, if you don't move, still the CPU usage is high and not correctly compared to 142 version for example.

    Expected result:

    Testing it in old versions like 142 (download the 142 version above) and olders it won't cause any freeze or have high CPU usages, this is a basic pathfinding with simple functions, in my official project it has a lot of other things implemented and still it runs smoothly in 142 version or older.

    Browsers affected:

    Chrome: yes

    Firefox:

    Internet Explorer: yes

    Operating system & service pack:

    Win7 64bit

    Construct 2 version:

        144.2 version beta

  • Thanks as always, great way to check the news and improvements ;)

  • this happens in 142 too? if not.. probably is a good idea post it in the bugs session

  • I'm also having problems in 143, I made a post related to that, I think it's something about the changes in the "or" block

    scirra.com/forum/143-version-causing-framerate-issues_topic75440.html

    made also a topic in the bug reproducing the problem:

    scirra.com/forum/143-cpu-usage-increasing_topic75542.html

  • I made a topic in the bugs session please check it out

    scirra.com/forum/topic75542_post451647.html