Guif0DA's Forum Posts

  • Link to .capx file (required!):

    dropbox.com/s/c1dvvns059hmdcv/bugexample143.capx

    Steps to reproduce:

    1. Open the capx and debug it

    2. Wait and it will start to increase the CPU usage after some seconds(check it in the profile section in the debug)

    Observed result:

    As a result the CPU usage is increasing a lot, in bigger games the game will start to run slowly at 30 fps and keep consuming a lot of cpu usage.

    Expected result:

    This problem is only occurring in the recent version of C2(143), it does not happen in older versions, the expected result as to run without that big cpu usage.

    Browsers affected:

    Chrome: yes

    Firefox: N/A

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 64bit

    Construct 2 version:

    143 beta

    Some images to illustrate what is going on:

    <img src="http://img6.imageshack.us/img6/4087/q432.jpg" border="0" />

    The problem is probably related to the "OR" that has changed in the last version (see capx to check the event it's very simple)

  • Guif0DA Do the relevant events use an OR block picking objects of the same type?

    I've got a similar lag issue with an OR block used as a sub-event:

    Family Variable = value 1

    OR

    Family Variable = value 2

    I'm not sure if it only effects families.

    This consumes 50% of my CPU. If I disable one of the conditions the problem goes away.

    Ashley I think this is related to the bug fix in R143 ("OR blocks which were sub-events to ordinary blocks did not always pick instances correctly")

    The event that is causing the problem use an "OR", I will try to make an example demonstrating it when I have some free time ;)

  • what does the debugger show as consuming more cpu cycles?

    got some interesting data while comparing cpu consume.. take a look

    <img src="http://img13.imageshack.us/img13/8686/nsxt.jpg" border="0" />

    Ok something is causing alot of CPU Usage while using the latest version in the group "player controls", this group is very simple but I'm intended to find exacly what is causing that.

    Edit: Okay I found the event and tomorrow I will try to create an example file demonstrating the problem, remembering that it only happens in the 143 version, all the older ones it works okay.

  • hmm, I didn't notice it, but that's concerning. Are you sure you didn't make any tiny changes to your project between versions?No I didn't changed anything

    Kyatric

    I reinstalled the 142 version and the project is running at 60fps smoothly like in the older versions too so the problem is only occurring in the last version, 143.

  • Well I'm getting fps drops using the new version (143) while running my project, that did not occured while running with older versions, but your problem seems to occur with 141 version.. not sure if there is something common about that

  • Hey people, anyone else noticed the FPS being dropped while running your projects in the new version [143]???

    I did not created the topic in the bugs session because I didn't discovered what is causing the problem, hope someone can spot the problem..

    So as I 'said' to be honest I still do not know what is causing the problem, but I've reinstalled the 141 version and when I load the project it runs smoothly at 60 fps, if I try to run it with the 143 version after some few minutes it drops to 30 fps. [Older versions it runs okay too at 60 fps without any changes after several minutes]

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    I'm liking the changes... would be cool if we could make a game that we could after improve it with updates... adding new things in the time and doing changelogs.. <img src="smileys/smiley12.gif" border="0" align="middle" />

  • That's the way I used too, I made that question some time ago..

    scirra.com/forum/how-to-use-backspace-in-text-object_topic54955.html

    ;)

  • That's a good idea but unfortunately I'm from Brazil hhehe

  • this happens to me sometimes too but it isn't a 'new' bug, I already experienced that in other versions too, not a big problem though..

  • graphics looking very nice! can't wait to see more

  • Ok.. you got my attention!

  • Those topics are nice, hoping for new cool stuffs in August.