Guif0DA's Forum Posts

  • Problem Description

    A event with 2 condition which tests if both X and Y are not equal to another sprite isn't working correctly

    Description of Capx

    It tests the event condition with 2 different methods explaining in the event sheets the problems.

    Steps to Reproduce Bug

      1-check first the event sheet comments and first 3 conditions, you will see the second and third isn't working correctly 2-run the game and test it

    Observed Result

    picking only one of the 2 conditions and ignoring the other one.

    Expected Result

    the event should only work if both conditions are true

    Affected Browsers

    • Chrome: (YES

    Operating System and Service Pack

    Win7

    Construct 2 Version ID

    175

    see the capx in the attachment for more details

  • I mean the program is draining a lot of memory, not the game. And it happens after some time of usage, like 1hour~2hours

  • C2 after awhile is sucking all my memory from my PC and is resulting in crash, I need to ctrl+alt+del and stop the program. This happens when I'm with a game with heavy content loaded. Note that this isn't an instant thing, it takes time but you can see the memory usage increasing slowly. My PC have not much memory, 4gb only but still.. that's a problem..

    The solution, at least for me is after some time close completely the program(not only the project) and reopen it.

  • Same problem here, im with the latest version of chrome and while testing my game it dropped like 6~8 FPS from previous chrome version... If I preview my game with Node-webkit it runs at solid 60fps

  • I use a lot moveto, a very useful and nice behavior!

  • Woah, actually yes hahaha

    but I think 5 degrees increment is too low...

  • Hey

    Please one feature that would be very welcome is be able to rotate objects in the layout while holding a key (for example shift like in photoshop) that would turn it by a fixed degree, for example by 45 degrees or 90...

    So trying to make it clear... the sprite is at angle 0 and you want to have it at angle 180, you hold shift key then start turn it to the left and it will go directly to 45 then 90, 135 and finally 180. Obviously you can also write the angle you want in the properties but trust me, this way is intuitive and it's a common feature that basically every program that handles with images have. It would be a very nice feature and I think it won't be that hard to implement it

  • I agree that there is space for improvements on features already implemented, that's why we have that forum, by showing places for improvement we can make it better. Also other programmers behind C2 is a good idea to accelerate the job.

    As many here I'm very grateful and I'm sure I made a really good decision by buying this tool, it have a good potential and flexibility and it's always getting better, my only concern is that the developers should take a better look at some basic things on the program instead of only adding new features.

    for example, when you start selecting with your mouse in layout screen why not show how many objects are selected?

  • Hello

    The save and load system action present in C2 adds and read entries in the IndexedDB which is a browser database, you can access it manually in the browser, for example in Chrome it's shift+ctrl+i and remove it all.

    My request is make a action in the system object with a function that removes entries in the indexedDB, everything or specific ones.

    I know also you can overwrite the entry using the same save slot but that's not always a good solution in a savegame estructure, hope you guys understand.

    See ya

  • Hey there, if you need any music or sound FX for your project, email me at . I've been working with several developer using Construct 2, and I hope I can help you make the best game possible!

    Check of some of my work, at soundcloud.com/a-i-tyler

    dude your work is very good!

    nicely done

  • There is a plugin called ''z sorter'' it do what you are looking for and in my opinion it's a very well made plugin with minimal use o CPU

  • Im also waiting a solution for that problem, in my game there will be multiple source of lights (player, torch, etc) and when the ''light ray'' touches a shadow from another source it should become visible, good to know there is a solution for that in the next build

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  • Guif0DA

    MelVin

    Thanks so much! I am very curious on how you guys may implement/improve upon those examples. I think we can build a sample base of cool stuff/ideas and have the pros-cons of each method mentioned also, so anyone interested on some eye candy technique won't have to reinvent the wheel or waste a lot of time for stuff that perhaps does not apply on their target platforms.

    Nice idea, I'm planning on implement the lightning system on my topdown rpg game, so depending on the things u guys make with I might get some ideas for it, looking awesome already what was done here

  • An other test. Based on the last test, this time it's a Sunset! Give it some time to complete. Again, a mess of a capx

    incredible work =d

  • Wow.. looks very solid that game, simple commands but working perfectly, good work!