Ah, I was able to figure it out.
The ship grabs the power up and change weapon state from 0 to 1:
+ Hero: On collision between Hero and poweruplevel2
-> Hero: Set 'Weapons' to 1
-> poweruplevel2: Destroy
Then I changed my SPACE PRESS from:
+ MouseKeyboard: On key Space pressed
-> System: Create object Bullet on layer 1 at (0, 0) from Hero 's image point 1
-> XAudio2: Autoplay resource "imphenzia_soundtrack_laser36.wav" (No loop)
to:
+ MouseKeyboard: On key Space pressed
+ Hero: Value 'Weapons' Equal to 0
-> System: Create object Bullet on layer 1 at (0, 0) from Hero 's image point 1
-> XAudio2: Autoplay resource "imphenzia_soundtrack_laser36.wav" (No loop)
+ Hero: Value 'Weapons' Equal to 1
-> System: Create object Bullet2 on layer 1 at (0, 0) from Hero 's image point 2
-> System: Create object Bullet2 on layer 1 at (0, 0) from Hero 's image point 3
-> XAudio2: Autoplay resource "imphenzia_soundtrack_laser36.wav" (No loop)
This was assuming point numbers (1, 2, 3) are assigned in order of creation, and not in the image point list in the picture editor (because in my list, the point 1 is at the bottom of the three points in the list).
Now I have a basic understanding. Thanks for leading me the way.