greenleafvt's Forum Posts

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  • 2D sprite in a 3D enviroment.

    So one layer 3D. In my case the flat tilemap ground.

    Another layer 2D with the player and wall etc.

    youtube.com/watch

  • So I was working on an isometric that now has pure 2d projection.

    So everything is flat when I view the 3d camera. As expected. But I could transfer all these sprites to 3d blocks... Except the tilemap which I'm kind of tied to now :(

    The new 3d camera made me think I could do some cool effects with this like:

    Paper Mario

    or more like I would like to do Octopath Traveler

    youtube.com/watch

    some 3d some flat 2D sprites.

    How do I keep them aligned up? Or just apply the 3d camera to the tilemap layer?

    Like if I could just shift my ground tile map slighty for an effect but keep the 2D sprites on the squares flat 2D.

    I know thats kind of abstract but Octopath is a good example.

    Any ideas?

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  • I'm reworking it and will remove this post. Switching to a tilemap is working out the cpu/gpu problems but it will take a few days lol

  • O yeah! Took Spriter out. Thanks totally forgot about that:

    1drv.ms/u/s!AjhAqDbxsedpg64_pPHQf66lQykJRw

  • So I didn't think this would be hard but I'm a little stumped now. I had the mouse movement working fine but as soon as I added some WASD and arrow key movement I cant get them both working at the same time. Mostly due to needing the other layout for the ISO grid movement.

    Tried to strip out as much as possible but this C3P is still messy - sorry.

    1drv.ms/u/s!AjhAqDbxsedpg64-_Up2Yr35jbTXOw

    If you disable the keyboard folder (hi-lighted in red) the mouse movement works fine.

    Any ideas how to trick the pathfinding in taking both keyboard and the longer mouse pointer paths as well?

    Tagged:

  • Ok Thanks. Been using Spriter and the PNG files/folders are getting out of control.

  • Making another layout for assets is this a performance + or just a better organization practice?

  • Yes thanks! Just discovered:

    &newline

  • So what's the best practice for making a readout log of game events that would be shown to the player in a few lines at the bottom of the screen? Its in tons of RPG games Seen lots of links to tutorials but they are old and broken.

    Example:

    spider bites player (8)

    player is poisoned

    player strikes spider (2)

    player takes poison damage (2)

    spider bites player (10)

    player dies

    Tagged:

  • Thanks, that demo has some good ideas about things I haven't even gotten to yet. I was interested in the 3d aspect to make a SC2 or D2 type 3d effect. I have a full tile based isometric already built. I would keep the characters and objects 2d, but walls and some environment elements would be nice have a slight 3d effect.

    However constructs viewpoint seems to be set up for platformers. I got excited when I saw some of the examples but can't figure out how to incorporate it into an isometric without a camera angle.

    Can do some cool stuff with Z level - like tree tops etc.. but actual 3d with the right perspective would work so much better.

    Cheers!

  • Does anyone know if it will ever be possible with the new 3d models to achieve an orthographic or isometric type perspective? Will there ever be a camera or camera angle?

    Tagged:

  • I tried setting the 3D vanishing point to the "player x/y" in the demo but it didn't have the results I was expecting. It changes the perspective for sure but the 3D elements still seem bound to 0x0. Has anyone played around and locked the perspective to be more like an isometric type 3d vs a platform scroller?

    Or similar to what Gyph had done here:

    Glyph>

    Had some fun with the new 3D shapes, and made this procedurally generated voxel terrain.

    Subscribe to Construct videos now
  • Hi,

    I haven't tried exactly the After Effects process you are describing but I can tell you the workability once you have Spriter / Construct figured out is awesome. By workability I mean is really easy to go back and make changes and bring them into Construct 3. Also for me changing sprites on the fly and having them follow the same path/animation is great for things like clothing or weapons. Also you can keep adding animations for other actions is a snap and calling them in Construct 3 is easy.

    I haven't experimented with adding sounds and how that imports but that might be an added benefit.

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