So I was working on an isometric that now has pure 2d projection.
So everything is flat when I view the 3d camera. As expected. But I could transfer all these sprites to 3d blocks... Except the tilemap which I'm kind of tied to now :(
The new 3d camera made me think I could do some cool effects with this like:
Paper Mario
or more like I would like to do Octopath Traveler
youtube.com/watch
some 3d some flat 2D sprites.
How do I keep them aligned up? Or just apply the 3d camera to the tilemap layer?
Like if I could just shift my ground tile map slighty for an effect but keep the 2D sprites on the squares flat 2D.
I know thats kind of abstract but Octopath is a good example.
Any ideas?