greenleafvt's Forum Posts

  • Having trouble understanding the new disintegration effect. The demo is neat:

    editor.construct.net

    However their is a lot going on and I just want to focus on the new disintegration part. Has anyone played around with this to the point you could make me the simplest of examples.

    Cheers

  • Glyph

    Yes! As construct adds a little 3d it would be an awesome step forward for construct 3 to have a camera type perspective in the future. I have been messing around with isometric art for a future project but I always wanted a mix of 2d and 3d like Octopath Traveler:

    youtube.com/watch

    I Have made 100's of 2d assets thinking isometric type and I think most of them will work fine in Constructs new 3d if they add a camera like the plugin you demonstrated :)

    Construct just keeps getting better! Thanks for sharing and letting me know about the plugin.

    Keep up the good work

  • Hi Glyph

    Very cool stuff.

    I haven't had a chance to mess around with the new 3d stuff but I'm wondering how you simulated (or made) a camera perspective? From what I played around with the 3D ellements are very top-down or front on... I wanted to experiment with an isometric type perspective similar to the 3d effect you have shown in the video.

    Cheers!

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  • I think you can do this with an Iframe object that is linked to the HTML

  • Thanks dop2000,

    Yeah html5. Drawing canvas is a very good method for this. I forget to think about how construct works in the backend.

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  • So I was trying to make a mini map that shows a local view of a larger map, I would like to only show a portion of the map and then make the map link to a full screen version.

    I found the following tutorial examples but I'm stuck on limiting it to the circle area or a square in the top right corner.

    Hiding the whole map and just displaying it it the corner circle or square is the main question.

    Also some idea of making this clickable a displaying the whole map? Anyone have ideas about how this would work?

    Few years back R0J0hound Posted a mini map that does something similar to what I would like to do:

    construct.net/en/forum/construct-3/how-do-i-8/top-down-mini-map-live-update-139372

    I made a simpler version here that is closer to what I want to do:

    1drv.ms/u/s!AjhAqDbxsedpgt4WAnD_x69etRSOBw

    Tagged:

  • Maybe something could be done with the object mesh? Check out the CAPs in this topic:

    construct.net/en/forum/construct-3/how-do-i-8/object-mesh-anyone-expert-156306

  • I was able to get this to work.

    Spriter object - pick bottom instance / Action - move Zorder in front of player sprite.

    Think picking the Spriter object through its dialog vs the normal construct made it work.

  • Just found that Spriter imports to construct can't be added to families. Fams was how I was sorting Z order so I'm getting bad isometric sorting. I tried having the Spriter import attached to a sprites position and Z-order but it doesn't seem to work.

    Tried moving the Spriter family z order too :(

    Has anyone found a solution to this problem?

    drive.google.com/file/d/1tHtrYonU9EtLtKDBFTcnzbepxhemLCu_/view

    Tagged:

  • drive.google.com/file/d/16mty4phtysYvUMh_4ZmDAyj_WcGpp_Mc/view

    Think you should check it out with a drag and drop behavior too. Guess it just depends on your educational use. Check it out.

  • Ok yeah I saw this video and know I need to do most of it in Spriter now. I know it will work now using the append character map:

    youtube.com/watch

    Sweet little feature that should make all those files stick together :)

  • Check out this event sheet. Think that's what you want.

    drive.google.com/file/d/16mty4phtysYvUMh_4ZmDAyj_WcGpp_Mc/view

  • Thanks InDWrekt,

    This is good to hear. So I should probably pay very close attention to putting extra transparent space aound my PNG files if I wanted to have something translate from Spriter to construct

    - example if you had a weapon like a dagger but wanted to have a sword or longer item you should make the PNG for the largest item possible and pin all the Spriter images to the same handle point so you can just change the file/animation and they would still line up correctly?

    Ultimate goal is to have the character look like they are using / wearing what they pick up. Paper doll system I guess you would call it.

  • So I tried Spriter out and its very cool for doing 2D animation. I was wondering though has anyone had experience with changing the sprites in construct for Spriter files?

    Example if I rigged up a character with a walk/attack/idle Spriter animation is it possible to change one of the PNG files and have it sync with the current animation? Imagine changing the color / decoration of a helmet, glove, weapon, armor etc that are all the same size - just different PNGs

    Just checking before I dive down this path.

    Thanks!