Hi Dop2000 again,
So I made a crude example of what I'm trying to figure out:
drive.google.com/file/d/15CAMQy3kAiRhmlkLfnC81FZsXv1qYbTr/view
As you move the black box around it sets the color from you example to green / red / blue however I'm puzzled how to ad the inverse (when your not on a color square... Alway only works only for the last in an inverse or else statement.
Thanks for your help but what I was asking was the possibility of somehow fading between these colors. So if the black "player" in my capx example moves closer to the red square the "overlay" would slowly increase to 100% when it was finally overlapped then fade to 0 as you moved away. Same for the other squares. The closer you get to blue the more the "B" var would go up.
Almost like you would have zones the the color overlay would slowly become active based on your distance from a sprite point.
I know overlap is not the way to go - just for example.
Cheers!