greenleafvt's Forum Posts

  • So I have an instance that has many animation frames. Lets say 100. The instances animation frame is picked by random. I need to mirror this instance.

    Imagine a barbell - if you randomly pick a 20 lb weight for the left side you want to put a 20 lb weight on the right side. Is is possible to do this without making a copy of all the frames for the second weight? Reason being It would be good to edit just one set of animation frames and not have to think about all its duplicates when changes are made. Also imaging displaying 10 instances of the barbell at once.

    http://liquid-glass.com/weights.jpg

  • What would be a way to display items in a block/box an have them center in a box no matter how many their are? Example 4 items center very differently from one or two. The goal would kind of be kind of like an inventory that would have configurable items. (The items have at least three images that have custom effects . images loaded)

    I'm a little confused in how containers vs. families. I tried getting this to work with containers but It only spawns the first iteration. Imagine I'm making a container (box) that can have 1,2,3,4,5,6 configured items inside and I want them to be arranged in rows or on a grid. Doesn't appear that you can add items to containers once they are in a family?

    http://liquid-glass.com/CONSTRUCT/EXAMPLE-1.jpg[/img]

    http://liquid-glass.com/CONSTRUCT/EXAMPLE2.jpg[/img]

    http://liquid-glass.com/CONSTRUCT/EAMPLE3.jpg[/img]

  • Kriand,

    Excellent! that was what I was trying to do. The system-pick Box.UID was what I needed for sure. Also thanks for showing me that I didn't need to change the animation and could do it through effects. Like learning something new about Construct 3 every day

    [quote:15812vg0]

    Another and more flexible way would be the effect 'SetColor'. Put a color code to an instance variable a load it on start to the effect.

    https://1drv.ms/u/s!Ap_-qxoGKbDcg0Bw2l5PhWECSTNF

  • Working this out thanks for the clues.

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  • Lets say I had a grid of 18 instantiations of a green block and I wanted to click on one of them and then change the animation set to another color based on clicking on a grind pallet of 6 preset colors.

    What would be the best practice for doing this? Right now I'm doing it random but would like to be able to select the random "UID" and have the user be able to set it to a preset color.

  • Back to Construct 3 after departure from C2 to Unity. Really want to make C3 work for this project.

    Description:

    Need to change colors and PNG s for different model types. Saved to a database at some point. Imagine products that are configurable and display the changes across many iterations.

    Iterations display random combinations. Can click on them and customize and save to DB.

    Would have a DB of colors

    DB of models. etc

    Got working in Unity but wont work in web GL interface so I would love to do in construct 3 with native html5 export!

  • Title Should be: How do I spawn a sprite on an isometric tile based on its instance variable.

    So let's say I have a 64 x 64 grid of all one sprite, each one having an instance variable of VEG. I want to create a sprite on top of these based on the value of VEG. Example - if instance variable VEG = 1 then sunflowers show up on all the sprites that have VEG = 1. I have created many instances of the same sprite all with VEG values. What's happening to me now is it only changes the first instance. Never all the instances that have the value. Sometimes iI can get it to generate lots of sunflowers but they all land on the first instance of the grid.

    One more thing... I want just one created while the value = 1. Sometimes I get an infinite loop of the image being created. This one may be simple just point me to what command I should be using.

    What am I missing here?

  • Hi cjbruce,

    Well, I found that Q3D like you said doesn't behave like C2. In short, if I give every object a unique name I can then sort the z order. Creating items based on a 3d file all fall on the same z level making the procedural level generation I was hoping for near impossible. The amount of objects quickly becomes impossible to handle if they all need a unique ID to sort z location.

    http://www.liquid-glass.com/123/test2.capx

  • Hi, Zenox

    Ok did you move it to the correct thread? Sorry thought I was asking a question about a completed C2 plugin. What's the proper location?

  • I'm having some probems with Z sorting 3D files in Q3D. Even if I palace things on different layers they seem to have Z errors. Thought that the order creation would place them on top but no luck. Any ideas? Or am I missing something here. Tried Scirra z order, and Q2D sort order but they still display wrong.

    Cheers,

    http://www.liquid-glass.com/123/test.capx

  • Out $20 Bucks and moved on to see if Q3D will work for me. Think X3M and Scirra had some falling out. Q3D is ok but I'm running into the same problem - Needs more documentation.

  • And no refund or response for Scirra. Would love to know what's going on with them and this addon. Even though I would love to use it - Kind of hard without tutorial or knowing if it's content they want to block for some reason.

  • Same here. I downloaded and installed it and the next day poof it was gone. X3M thanks and please keep us updated.

  • Got this plugin based on some YouTube Tutorials and now they have all been pulled??? Does anyone know where to find documentation on this now? Seems like a really cool idea but I'm sailing blind now. Can't get it to work. All so it's not listed in the store anymore. Is this because I have already bought it, or because it has been removed? Would stink if it's being withdrawn the day after I installed it.

    Need something to make a construct 2 Isometric that can have two views. So you could switch the view to see behind isometric objects a few tiles high. Thought going 3d and locking two iso cameras would work much better than having to flip the Z-order and all the sprites. + This could get very complicated for character movement. Have tried some projection experiments based on 2D maps but its just going to become to CPU intensive I feel.