greenleafvt's Forum Posts

  • I have a tile map that is the movement grid and I would like every tile to count as a turn. Also every action lets say a attack count as a turn. I have a global value of "game_turn" and the movement is done with a tween action. You can move multi tile map squares at once but I want each one to count as a "turn." on end of tween works a little but not for multi tile map tiles.... Any ideas? I haven't even addressed the attack or other actions as turns yet. Can someone point me in the right direction to solve this? Thanks.

  • Ok. I'm trying to figure out how to add TPS to the log now so I can see how its running vs &FPS. Can't seem to find the command though...

  • Pathfinding JS is making the FPS jump all around. Seems like its running smoothly but disturbing to see 2 FPS. Turn based game in the end but feel like something is wrong. Any ideas? 2 files attached. one runs at 60 FPS the edited one bounces the FPS all over the place... ???

    onedrive.live.com/redir

    The JS edit that effects FPS:

    onedrive.live.com/redir

    [ashley]

    Have any Ideas ¯\_(ツ)_/¯

  • Thanks, this is a cool way of getting it done!

  • Hi all! I was messing around with a tilemap movement example and was wondering if anyone knew how to mark the entire path. The attached capx only marks the nodes. I wanted to make it more like the attached image.

    drive.google.com/file/d/1QB4mzEhdXUfyP4kcbRfHGlKQGqcUQ574/view

  • I wanted to make a text input area that could except some "cheat" codes. Mostly for me to use. Example if I was play testing a game it would pull up this text box and by start typing: "TEL" and have the text box auto suggest a command TELEPORT(0,0)

    I think MineCraft's " / " command is a good example

    Sorry I'm at a loss for where to even start here.

  • So if I have a function is it possible to invert it so if its not running call another action/function....

    Or do I have to use a variable or boolean to stop it or do another function?

  • I guess it doesn't just apply to this CAPs but if you look at the file you can just keep making save slots till they are off of the viewport/screen area. How do I put this in a scroll box. Make them contained in a scrollable area?

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  • I found this demo that works well for c3 saving to multiple slots. However how would I get it to update the save list without reloading the save layer?

    howtoconstructdemos.com/saving-and-loading-system-with-multiple-save-slots

    I guess I'm asking how do you "refresh" a layer after the save has happened. So if you saved a few games they would just show up without hiding the layer and then making it visible later.

    Sorry its hard to explain :(

    Tagged:

  • Has anyone tried using Rive animations in construct?

    rive.app

    Seems like it should be possible. It has lots of runtimes for other engines. Haven't seen any Construct addons for it though. I wish this was in my wheelhouse.

  • Figured out what I was doing wrong. Align text left and Bottom and then it works like I wanted a log to.

    This was very helpful:

    construct.net/en/forum/construct-3/how-do-i-8/display-certain-amount-text-147317

  • How do you make a text are box scroll content. Like a log of game actions?

    Example:

    Player takes 10 damage

    Player moves

    Player hits for 20 Damage

    Player takes 5 damage

    The player has died

    I was using:

    newline &"CLICK"&dt

    On any mouse click event for testing. But once it fills up the text lines you can't see the last event.

    Delta Time just to get a unique number. I had this placed in a text box with room for 5 lines of text. But how would you have the text box keep scrolling to the newest line past the 5th line? (lose the top and add the newest line to the bottom)

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  • So I pre-ordered in december 2018. After all I have learned, visiting and posting on the forums and what I can see on their youtube channel, this is indeed vaporware.

    Did you get your money back?

  • Trying to get the Spline 2d plugin working. Exporting as a .json placing the Spline object on the canvas and uploading the json/atlas/png files to the folder. Can't get anything to show up.

    Anyone have an example CAPs of a Spline animation working?

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