granpa's Forum Posts

  • I concur , the same has happened to me , i also have badge's missing .

  • Every X seconds

    Run the event regularly at a given time interval in seconds. This can also be used beneath other conditions to only run the event at a given time interval while the other conditions are true, e.g. "Player is holding spacebar AND every 0.5 seconds: fire laser".

  • Very entertaining , brought back some memories .

  • If enemies.x < player.x , enemies.x=enemies.x+1 else enemies.x=enemies.x-1

    if distance(enemies.x,enemies.y,players.x,players,y) < whatever then action whatever .

  • Do you know what a thousand lawyers at the bottom of a lake is.....................................a good start !

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Local variables

    Local variables are variables placed nested under other events, or inside a group. They also show with a different icon to global variables.

    A local variable.

    The main difference between global and local variables is local variables can only be accessed in their scope. A local variable's scope is its level of sub-events. All other events at the same level of indentation, or lower levels, can access the local variable. Events above it (less indented) cannot access the local variable.

    For example, if an event variable is in a group of events, it becomes a local variable. Then, it will only appear as an option for a variable in events inside that group. In other groups or in other event sheets it does not appear at all and cannot be accessed. This makes the variable local to the scope in which it is placed.

    Local variables convenient for temporarily holding variables over a short range of events, such as to calculate an average value (where a temporary 'sum' variable may be necessary). It also helps keep the project simple, since it prevents the need to create more global variables, which appear everywhere in the project even if they are not needed everywhere.

    The scope of local variables is designed to mimic how the scope of variables works in real programming languages.

  • Click on view tab , click on properties , READ THE MANUAL !

  • On fall

    On jump

    On landed

    On moved

    On stopped

    These are animation triggers, which trigger when the platform movement is moving in to each state. If your object has animations for any of these states, you should set the appropriate animation in each trigger. This helps save you implementing the logic to detect state transitions yourself.

  • This might help .

  • In CC it was an attribute that could be given to numerous objects and then checked without checking each object or having them in a family . Perhaps just being able to assign an attribute would do as well .

  • 1) Create Object By Name for the System Action like in CC , (I know Rex has a similar plugin)

    2) Be able to compare a solid,,,,on collision with , is overlapping

    3) Image editor updates

  • Have you tried disabling collisions between the wheel and chassis .