granpa's Forum Posts

  • Good find Captain. After looking at LF. It's the full on Box2D engine with Particle Liquid behaviour. This would be great a a replacement for the current Physics.

    Ashley

    Anyway for a review and or replacement of the current physics?

    I agree entirely , this would be a huge boost to our current physics .

  • https://www.scirra.com/manual/125/system-actions

    Go to layout

    Go to layout (by name)

    Switch to another layout in the project. Note that global variables keep their current value - they are not reset. To reset them use the system action Reset global variables.

    Make an event that checks if the variable that holds your score is greater or equal to 50 then add action from above .

  • The same is true if you design something that will utilize the mouse , you must add it as well .

  • Perhaps a little time with the manual might help as well ?

    https://www.scirra.com/manual/100/platform

    Mirroring the player

    It is not necessary to duplicate all your artwork for the player for facing both left and right. Instead, simply draw all the player's artwork for facing to the right, and use the Sprite object's Set mirrored action to mirror the player's image. Set the player mirrored when pressing the movement controls. An example is shown below.

  • Would love to play around with this , gotta love physics !

  • You could also reset the period after you reactivate the behavior ,

    Set period

    Set the duration of a single complete back-and-forth cycle, in seconds.

  • Another avenue that is worth considering is to search the forums , especially the "HOW DO I " , chances are that more often than not someone has already asked your question and found a resolve .

  • https://www.scirra.com/manual/125/system-actions

    Create object

    Create a new instance of an object type on a layer at a given position. If a Family is chosen, a random object type from the family is picked, and an instance created for that.

  • For the bullet :https://www.scirra.com/manual/90/bullet :Set speed

    Set the bullet's current movement speed, in pixels per second.

    for custom movement :https://www.scirra.com/manual/92/custom-movement :Set speed

    Set the current speed in pixels per second either for the horizontal or vertical axes, or the overall movement speed. Setting horizontal or vertical speeds assigns dx and dy directly. Setting the overall speed calculates new values for dx and dy such that they reflect the new overall speed while keeping the same angle of motion.

    This only took a few seconds to find !!!!!!!!!

  • I believe the Text object is what you want and not the Textbox !

    https://www.scirra.com/manual/116/text

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  • See if this helps ?

  • Works for me !

  • [quote:26ikb9ji]I understand you posture and I share it. The problem is that I need to deliver multiplatform games and I'm researching different products an the only way to know if this product has what it says it does is to test the full version, which is not possible if you don't buy it. I definitely will purchase the Personal license one I make sure this product is what I need.

    Thanks for the help.

    I hope you don't steal a car first before you decide to buy it !!!!

  • Unfortunately from what I have noticed from the questions asked from many young users , they don't bother to read the manual or the tutorials .

  • This might help ??