glerikud's Forum Posts

  • Welcome

  • I have a stupid question - what is Construct 3? How is different from 2, exactly? (other then, you know, not existing) Is it still HTML5? Or has none of this been disclosed yet?

    • C3 will be a new editor with improvements to the engine as well.
    • Check the website, that's all we know about it: http://construct3.com/
    • It will use HTML5 too (you will be able to import your C2 projects).

    The seperate landing page is a great idea and I agree that they have to get out the news as fast and as far as possible. However, when the product will be ready, I think they sould use the current forums for C3 too, because it already has a nice cummunity, let's not divide it.

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  • You are better off testing the performance by displaying the CPU usage and a FPS counter.

    Also if you test in on mobile, use Chrome. It is based on the Chromium engine and when you export the final app (with Cordova), your game will be packed with the Chromium browser. So testing in Chrome will give you the best picture of how the game runs.

  • I heard all about how Crosswalk makes games jittering and I decided to give Ludei's CocoonJS a go. I want to ask only a short question:

    In the Ludei Compiler whitch option should I use to compile my game? Canvas+ (and export it with the deprecated CocoonJS exporter) or WebView+ (export using Cordova)? My goal is to achieve a better performance than Crosswalk.

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  • ...Is it possible to make a game that is essentially EXACTLY like games like "The Binding of Isaac" or "Shovel Knight" using Construct 2?...

    Yes it is. Check out the Next Penelope on Steam: http://store.steampowered.com/app/33225 ... 1_7_15__13 (I know, it's not a platformer, but it's a released game on Steam).

    And great work and good luck for your game <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> It has nice graphics.

  • I like!

    Thank you I hope you enjoy it.

  • did anyone get a beta key, to my knowledge they havent given them out yet

    The beta will start somewhere around summer. Now you can apply for the alpha release (starts in about a month), just read back a few posts for more information. But keep in mind, that the alpha is for people who want to help them create the engine (providing feedback and reporting bugs I guess), and it's not ready for serious game development.

  • I'd like to present our first published game: Incoming Bubbles.

    It's a game where you protect your crystal from incoming bubbles by aligning and shooting protective circles. It's available for free from Google Play.

    Features:

    • Challenging and addictive gameplay
    • Detailed tutorial
    • Turn on / off the sound and music
    • Portrait game alignment

    Current version: 1.0

  • Thank you for the answer

  • Problem Description

    When you delete a music file from the project and import a new music with the same filename as before (even from different location) the original music gets added to the game. It seems that the converter still loads the previous file from a temporary directory. It may be the case for sounds as well.

    Attach a Capx

    [attachment=0:28t61hx7][/attachment:28t61hx7]

    Description of Capx

    It's just an empty project with an Audio object and a music file.

    Steps to Reproduce Bug

    • Import a music file to a project.
    • Delete the music file from the project.
    • Import a new music file (playing a different music) to the project with the same name as it was before.

    Observed Result

    The editor imports the first file again (even if it's deleted or overwritten with the new one on your disk).

    Expected Result

    The new music file should be imported and played.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    r195

  • 2 days ago I think, but don't rely on that for serious projects. Better test first.

  • glerikud It was a known Crosswalk bug, it was reported fix but we're awaiting the fix to make its way into XDK's cloud compiler. If it works for you, they must have done the update on their end.

    Thank you.