Thank you for clearing things up.
[quote:1a9ox730]I hope that they don't want to follow YoYoGames' example.
What do you mean by this? We'd love feedback on the pricing model. Not our major concern right now, but it will be pretty soon. One thing I know for sure, the free version will be pretty capable.
I mean, that YoYoGames only allowed their keys to be activated 2-3 times. Not sure if that's still the case. Lot's of the C2 users love that you can use C2 (or even activate your license) completely offline. That is a good feature in my eyes. Not to mention the pricing modell YoYoGames uses. For a beginner studio to start developing games for Android the $99 pro version + $199 Android export module is a bit expensive. C2 may not be the cheapest option in visual game developing for desktop, but as soon as you see the supported export platforms it becomes a great deal (as far as I know, the best deal on the market).
And if you ok with that, I'd also have a few suggestions:
- Start your own forum very soon. The current one is a bit off and is hard to find.
- Post updates to your website. Nowadays the users seem to be interested in the promising project's alpha stage too. It would do very good for your engine to let users know that it's still a living and constantly developing project.