Ok, I've calmed down a bit, I've been told I might have a problem with impulse control, who knows.
So yeah, maybe it's not his fault, sorry Ashley, but glerikud, Drew you guys are getting all it wrong.
It's not that I didn't have a clue what I was doing. I knew exactly what I was doing, and understood perfectly what was supposed to happen, this is a bug.
When you open up an object that has multiple animation frames and you press shift+crop it's supposed to remove the transparent pixels on all the animation frames. And it did, but only on the layouts that where active at the time! On every other layout that had those objects that wasn't opened it bugged out, and instead of croping them it resized them to some very blurry, ugly, 128x128 or 64x64 sizes. What's even more puzzeling is that none of those bloody sprites where 128 or 64 to begin with.
So what I have to do now is jot down the correct sizes of every frame of every object from the layouts where the croping worked, and go to all of the other layouts and manually change each object(we're talking about hundreds of instances) to the correct size that the crop should have made them!....
So was I wrong to blame Ashley, maybe(depends on wether or not he knew about this bug imo, cause he could have given me a heads up), and if so I apologize, but considering how much extra work I have to do now, and how much time and effort I put into it in the first place getting everything set up just perfect, I think my fustration should be understandable...
And yeah, I get the point about saving often and in multiple places, but I usually think of that in terms of not losing my work if the power goes down, or if I am actually about to do something new that I don't fully understand; I however am not used to thinking about bugs in a version that is clearly labeled on the site as stable.
But heck, maybe I'm wrong about that too, I don't even know anymore...