glerikud's Forum Posts

  • Personally, it doesn't stop me from using Construct, but I do much prefer a darker theme at 3am.

    I feel the same way. There were requests for Construct 3 to include a dark theme from the start. Hopefully Scirra has time to include it.

  • I'd buy a T-shirt too.

    Also, I had an idea today that somehow connects here, so I just write it down: Scirra could make a promotion video from short clips made by volunteer devs from the Scirra community who would talk about what they like in Construct 2 (in just a few sentences).

  • Not Local Storage anymore...

    It will not work on console anyway. Just need another save system. Generate savefile with value storage (e.g. highscore) inside the project folder. And let the game reads it automatically.

    Dictionary is good. But it automatically reset after restart. Something Dictionary + Local Storage is needed.

    Did you try saving the game using the NW.js file actions with a json file? I saw posts on the forums from experienced devs who made working save game systems with that.

  • This is so weird everyone imagine if you have like around 100 apps on the market and if this thing happens again in the future we will need to update all of our 100 apps??

    Yes And be at ease, if you are a web designer and you have 100 clients who requested WordPress sites from you and one day someone finds a vunerability inside WordPress you would have to update all 100 sites (if you still work for them). Since it's just a rebuild, unless you use lot's of plugins, you can expect everything to work just fine.

  • Using HTML5 is not the cause of low FPS. Using high textures or a lot of physics objects will eat performance even if you code it in a native engine. Read more here: https://www.scirra.com/manual/134/performance-tips (Of course, HTML5 is a bit slower than native, but only a bit. Nowadays it has native-like performance.)

    The number of levels you should make is based on your game design. There's no general answer for that.

  • another question, can i place all the menu / options in another layout, but the music still playing in layout 1?

    If you're asking that will the music played on a layout will continue playing after moving to another layout, then yes.

  • As always scirra say : its not us !! Its your problem

    No need to worry. This has happened before and was fixed by Intel (since it's their job to fix this) and I was able to rebuild.

  • I am really disappointed though that C2 doesn't have a strong web monetization path.. all this time i thought it did..

    Yes, this is also an area C3 can improve on. I hope it will.

  • there is a lot to be done with c3 and of course the sky is the limit. I dont understand some people here with the argument that scirra is only a couple of guys. Telling this whats your point?That they are incapable to do next level things? when i say next level things i mean the possibility of 3d objects (for anyone who wants it) better mobile exports, better image editor, better lighting system, mac linux versions, or whatever anyone wants..

    Construct 2 has a very reasonable price. It's the most affordable paid 2D engine if you consider it's features. Being affordable means more limited resources for the developers. And hiring more developers is expensive. Just to put it simply.

    last day i saw spark engine site they had release an alpha i think and they promise tons of features and the programmer is one guy aris kostakos..So what is really the difference? its only in time i think yes a team can achieve better results in less time but 3 years now we are saying again and again the same things about mobile exportes and nwjs and when c2 will run on mac.

    Spark Engine has a lot of potential and the big difference between it and Construct 2 is that Aris built up Spark from the beginning to support 3D (and it's also based on Haxe, not HTML5). And now he builds the editor to make people able to use the engine. It's a long-term project and rewriting a whole engine just to support 3D is not an easy task. However we saw that 3D can be done with plugins like Q3D, so I'd suggest if you want this kind of feature you either go with a plugin or learn UE4, Unity at the moment. C3 and Spark are a long way off.

  • Just really wish there was a Mac version! but I get it, Mac development is better these days, but still, industry standard for gamedev is Windows. I just somehow have to get the school to realize that!

    Hopefully when C3 will be released it will have a MAC (and maybe a Linux) version too.

  • demo:

    Avast just blocked your link saying it contains malware.

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    EDIT: Works like a charm! Thank you! Ashley should add this to the main post for future users who experience this

    Also if the plugin becomes integrated into Construct 2, then either an automated process to do this or a new manual entry is a must have. The not so experienced developers will go crazy about this

  • I'd also like to see a customizable grid there, similar you can turn on in the layout editor. These kind of small things make C2 so great to work with (and oc. the event system).

  • I wish we could export to PS4.

    That would be nice too. However since it's a HTML5 engine, this is out of Scirra's hands.

  • 2.5D is the maximum Scirra should go for and only after they finished every other feature to make Construct 3 the best 2D engine out there. Don't ask them to ruin their work. Because including 3D with such small team basically means that. They would have to rewrite the whole engine, the editor, etc.. It's not as simple as "adding vector support and done".