Honestly, I have been around the web development world a bit, and Construct is, by far, the most expansive, standards-compliant, bug-free, easy-to-use web development platform that I have found. This software trivially easily exceeds GameMaker in HTML5 game development, and has the potential to match Google Web Toolkit pound for pound in critical enterprise applications if developed in that direction.
I, and my team, have nearly two years of time and effort invested into Construct, and we have never looked back. We tried a number of platforms before selecting Construct, including Google Web Toolkit, GameMaker, D3, raw HTML5, and none were as easy to learn or as quick to demonstrably perform our most intensive graphics requirements without overloading our test machines. Our test litmus program involved generating one hundred thousand objects and displaying all of them in screen in a fully zoom/pannable dynamic user interface at once. GameMaker was not able to do this without stalling and freezing our test machine.
No, C2 is one of the most unbelievable pieces of software that I have found in the web development world, and we are very anxiously awaiting C3.
It's always good to see these kind of satisfied posts.
This is the price we pay for having a great and intuitive game engine.
True. Adopting new technologies is never an easy road. We have a great, intuitive, fast and fun to work with engine, but on the other hand, we have to accept the problems HTML5 brings with itself now. I don't dare to guess where HTML5 will be in a few years. It's very promising even now, despite the wrapper problems and more and more devices include the support for it as a way to make standalone applications on their system. They may have stated that HTML5 is a ready and released tech, but there's definetly space for improvement on the integration part.
I wouldn't judge anyone for dropping C2. I know sometimes frustration reaches the limit and you simply say "ahh f*** it!". Moving to Unity or something like that would probably give you better performance and feeling of stability, but surely development won't be that fun as with C2.
No one should be judged for dropping any software that doesn't fit their needs. FMFM You might find what you are looking for in Unity, UE4, etc., but as I said before it will never be bug free. Every software has it's issues, we just happen to see on the issues comes with Construct 2 because we are using it.
I can see the discouragment and dissapointment what was caused by these issues and it's unlikely that these will be fixed soon, since it's out of Scirra's hands. I don't see it as an excuse, since in the end, we still have to face those bugs be it whoever's fault. But I still won't leave Construct 2, because despite these problems it still has many advantages over other engines which makes it the best choice for me. I have some hope that these problems will be fixed in the future, and I also have big hopes for Construct 3, even if it will still use the same runtime.
Sometimes people just have to take a break. FMFM If you do leave, please, after a few months come back here and tell us how the change turned out for you.