glerikud's Forum Posts

  • You might want to put it up to stores where people sell game licenses. For example:

    https://www.marketjs.com/

  • I'd suggest searching through Udemy for online courses or search for "Construct 2 Academy" on YouTube.

  • ErekT Thank you for posting your results.

  • Thank you for detailing this to me. I wish success to your product and I see it as an example of what can be achieved with the engine if the developer optimize the game well.

  • I know that Construct is kind of marketed towards beginners, but heck, I think it is the absolute best 2D-engine out there, my own game is actually starting to look pretty damn good. And I would never be able to do something like this if it wasn't for construct. (if anyone is interested, have a look at http://pixelshade.se)

    I have adapted performance level to suit the Shield TV in 1080p60fps and Shield Tablet in 720p60fps (to simulate Nintendo Switch performance)

    Your game looks great <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> I don't want to start an off topic discussion here, but did you run into any performance issues while you developed your game? What kind of optimization techniques do you use? In the video it looked very smooth.

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  • I'm not going to use Unity just because the lighting is so weird in it and I can't make nice lighting, while in Construct I can, with ease.

    Just do some demo projects before you use lights in your project.

  • But something still not clear to me it's if C3 is a more powerful engine than C2 and if it reaches more or less GM2 engine. ¿What do you think?

    C3 uses the same runtime as C2, only with a new editor that runs in the browser. Scirra stated that they'll rewrite the whole runtime for C3, but that could take years.

  • 1 - Only with 3rd party addons. C3 is a 2D engine and while you can achieve isometric games and such, you'll have to rely on 2D images only without 3D models.

    2 - It is able to run games like that, but those games had very serious optimization techniques to keep the game running at a high framerate. You might want to read about that before starting a game like those. If you do start a similar game, make sure to test often on slower devices too (don't leave testing to the final stages of your project).

  • They still dont have advertising for developers.

    Advertisement will start once C3 reaches the stable stage.

  • is there any problem exporting a game to ios and andriod?

    Can i apply iap, ads, and leaderboard to my games?

    Can i create exe for window?

    I only want to make 2d game, is this the right engine for making 2d game?

    In your questions' order:

    • No, you can export your game to Android right now, but note that you'll need Android 5+. I don't know whether iOS export works currently or not, but it will definitely. Oh, and you'll need a paid license to do that.
    • Currently no, since C3 is in beta, but Scirra said that they are developing these options so you can expect them in the near future.
    • Sure, but just as for mobile export, you'll need a paid license.
    • C3 is a 2D engine, and is perfect for 2D games. Experiment with the free version and see whether it suits your needs or not.
  • If anything else fails and all of your other projects open just fine, contact Scirra directly (via email). Describe the problem and attach your project's .capx so they can look into the issue.

  • Set the preview mode to "Dialog" in Construct's settings. That hid the address bar for me.

  • wohooo its 3 milion now

    Congratulations.

  • A good game is not defined by the license you have. If you can create your project between the limitations of the free license, you can make a good free (no commercializing in the free edition) game.

  • NetOne Thank you for the measurements and the video. Those numbers are indeed strange. Something seems to be terribly off with Xbox UWP.