glerikud's Forum Posts

  • My answers for the questions I can answer right now:

    1 - Webfonts.

    2 - I use Cocoon.io, but you might want to wait for the official Scirra cloud build to support C2.

    4 - I'd say try out localstorage, but last time I checked it erases every time the app is updated. Someone might prove me wrong on this.

    [quote:3be3w2h6]The bottom line is that they don't care about your opinion.

    As far as I am aware I have rarely seen a company beeing this engaged with their customers. There´s a huge difference between caring about someones opinions and accepting these opinions.

    True. Scirra does an outstanding job of being involved with their customer base.

    CannedEssence Nice post. A bit long, but very informative and well thought through.

  • Although a kind of reminder of latest names entered in the field would be nice indeed especially when, like me, you are setting the name to use the date and a letter to save the different instances/versions of your project (ex: MyProject_20170522.a)

    +1 That would be nice if the field could remember the last used name.

    As for overwriting existing local files, I'm not sure it's doable in a browser, maybe only in the standalone version later on. But I'm sure Ashley can elaborate on this.

  • Thanks for doing all this by the way, it's quite interesting.

    +1 Indeed. Thank you for taking the time for creating and showing us these measurements.

  • Interesting results indeed. That gap between Unity and C2/Godot is huge. I wonder what causes that.

    I think it's worth noting that 6000/9000 bunnies with an Intel HD4000 GPU in C2 is quite acceptable imho.

    I didn't found any exproting to C2 and I didn't found a page, where you sell C3.

    You can't import C3 projects into C2. It only works the other way around. Also, C3 will be available for sale after the jam ends.

  • While I'm sure it would take more than 6 months, I'm also interested in this. Can we expect it in Q1 of 2018 or later?

  • Nepeo Thank you for informing us.

  • I also like the more options we have now for NW.js export. Can we expect a separate NW.js download that is not included in the editor for the standalone version in the future? Thinking about offline installs.

  • I guess when (if not already) the preview by link option becomes available, you'll be able to open multiples browsers and windows to test your game.

    It was not a suggestion I was trying to prove a point why full editing capabilities without subscription is not a good idea. From an exploitability/business perspective. If you read the whole post.

    Then I missed the point of your post. I'm sorry, my mistake.

    First, I'd like to point out that I like many ideas posted in this topic (even if they are not so viable from a business standpoint), but I'd also like to voice my concerns about some.

    What if all bug reports are done through C3 itself, forget the forums, e-mails etc and when the user tries to submit a report on a version that is not up to date they are informed that they are using an old version and need to upgrade to be eligible for support. Only the most current version of the software will send the bug report. C3 will just do a quick check to see if it's up to date. You could put it in your TOS etc. That way you will only ever be maintaining the current version of the software, but lapsed users who aren't experiencing bugs will be able to continue to work on their projects if they need to. I think if you had a system like this, and introduced one killer feature a year people would be pretty happy and just stay subscribed anyway. It seems like win win to both Scirra and customers. Am I missing something?

    What if someone want to submit a bug report about the editor not starting?

    * Post subscription customer. Full editing capabilities in Standalone version, but no export options at all. Not even html. Only preview option.

    How this is different from the so called "lock-out"? You can edit your game but you can't get it out of the editor. You can even finish your game if the current feature set fits you without paying a penny to Scirra and then only resubscribe when you need to export.

    *Latest standalone version could probably always be found online, somewhere else. Since every subscriber would have access to it. You would probably need an account status check here. If someone using a standalone version later than they should be allowed all access should be blocked, or limited to 50 events.

    What if someone wants to install their post-subscribe standalone version on an offline machine?

    Don't waste time on examples etc. Please.

    While the examples should not be the highest priority, they are very much welcomed. I had students who looked around in examples, examined how they work and built up logic we haven't discussed in class. So from a teaching standpoint, examples are very good to have.

    Secondly, I hope you appreciate me responding to you as it's apparent you have no intention of buying Construct 3 from what I can see in other forums and you seem to be one of only a very small number of users engaging in this vein of questioning.

    I don't want to answer in blurymind 's place, but I definitely appreciate your answer. It's helpful and informative for other users as well.

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  • Since the beta is still in the free edition phase, no one tried it yet. You'll have to wait a week or two to get answers to your question. In the meantime Scirra can tell you exactly what platforms will be supported, but I think you can expect what C2 supports.

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