> megatronx
> Rable
>
> I use Toby's preloader plugin which makes it easy to preload what you need and get rid of that initial jank forever <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
>
> https://www.scirra.com/store/construct2 ... oader-3620
>
20$ for something you can do in few events... don't think so.
For several years there were tens (maybe hundread+?) of threads in regards of initial layout lag, layout preloading, layout preloading progress both in percentage and progressbar, etc... and all of them ended without a reply or with something like "it's not possible in C2".
After a long and deep investigation of C2 engine source code I finally managed to make a plugin which allows you to easily do all the mentioned things and solve the frustrating related issues.
If all what's possible with MM_Preloader is doable with "few events" then it would mean that I lack some serious piece of knowledge about C2 and wasted a lot of time making this plugin <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">.
But I seriously doubt that and instead I think that you shinkan do not fully understand what MM_Preloader is and what it can do.
I know it's not MM_Preloader's thread but let me just briefly say that MM_Preloader can preload (load into memory) graphic assets of specified layout with a single action. It scans the layout and goes through the layout initial objects list which is NOT possible with C2 events. It can load for instance 500 (or more) objects with a single action which is NOT possible with C2 events. It can also preload in the lazy way (with specified delay) and has some other features like preloading the C2 engine (which is possible with C2 events, but that's just an extra addition to the plugin, still much more comfortable with MM_Preloader than C2 events).
If you have any questions please do not hesitate to contact me directly or in proper thread in regards of MM_Preloader. I'm very keen to provide any info and answer any questions.