Geo's Forum Posts

  • You don't need to zip to upload to Kongregate. Export using "for Kongregate", then upload somewhere (dropbox?).

    Then use their iframe-based submission form (can't find link to this on their site, but here it is: http://www.kongregate.com/games/new?iframe=true

    Then they ask you to write them an email so that they approve it - you do that and wait for an email from them.

    Good luck!

  • OK that worked. I actually tried this, importing files one by one - I already had the ogg imported, when I added the m4a, and it didn't work (this must be some bug of sorts but anyway) - and the m4a got renamed.

    If I import them ogg and m4a at the same time, it works.

    Thanks KYATRIC.

  • I thought the forums issued alerts if there's new posts in forums where you've replied (not necessarily started the thread).

    Lately this doesn't seem to happen. I kind of liked it - is there a "subscribe to thread" button to manually subscribe? Most forum platforms have this.

    Thanks.

  • Thanks Kyatric, that is correct, could you explain step by step how to add music (from the bundled music for example, but not necessary) such that it plays on all major browsers?

    I can't seem to get I.E. to work.

    Thanks.

  • True it doesn't work on Internet Explorer. So how exactly do you play the same music on all browsers? The imported m4a doesn't show up in the list of the action parameters when I add the Play action.

    Would really appreciate a "for dummies" step by step on making the same music play on all browsers (I do have both the ogg and m4a files).

    Thanks!

  • You should update the /releases/ page too then, it currently says that r81 is the latest stable as well. I didn't check the release notes (only looked at the /releases/) and was surprised you haven't issued a hotfix for this already. See here scirra.com/construct2/releases

    Cheers!

  • Could be, but I was importing from the music that comes bundled with Construct 2, so if the file format was wrong, it's still C2 issue (not a code issue, but still a C2 issue <img src="smileys/smiley1.gif" border="0" align="middle" />).

    I will keep this in mind though in case I get this in the future.

    On a second thought, the import succeeded for me, so regardless of the file format, I should have seen it in the Play parameters. Or if not, then I should have gotten an error importing. So there still is a bug somewhere.

    I can post capx and proper repro steps if it's not clear what the problem is.

    Cheers!

  • OK looks like I got it to work, and found a bug in the process <img src="smileys/smiley17.gif" border="0" align="middle" />

    If I import the m4a, it doesn't show in the parameters window. If I import the ogg, it does show.

    If it was meant to be like this, then it shouldn't allow importing of m4a.

    Mods, Please move this thread to bugs, thanks.

  • Hey guys,

    I imported my favorite music track, added the audio object, and tried to play the track. But on the parameters window of the Play action, it tells me that there are no sounds imported (even though I can see the music under Music folder in Project view).

    If I import a sound to the Sounds folder, the sound will show up and I can play it, but the music still doesn't show up.

    What am I doing wrong?

    Thanks.

  • Found it in the license email, thanks

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  • Thanks Weishaupt, hadn't looked there. I did look now and downloaded the free bundle. My next question <img src="smileys/smiley4.gif" border="0" align="middle" /> is, where is the "licensed" bundle, with more stuff in it?

    Thanks in advance <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi,

    I just downloaded the plugin, and have some trouble getting it to work.

    I looked at the demo bundled with the plugin, the demo doesn't work either for me.

    I just want to submit a very simple stat, and check online that it gets recorded. I think I did everything right, I see in Firebug some calls to playtomic, but when I look on line, everything shows as zero stats, as if nothing got recorded.

    Has anybody got a working model?

    Thanks!

  • Hey guys,

    So my new game is publish-ale (link coming soon) <img src="smileys/smiley17.gif" border="0" align="middle" />, and I thought I'd just add a final touch to it, say, add some music. I figured I'd use one of the bundled music tracks, but... WHERE are they? Been searching for quite a while now, to no avail...

    Thanks.

  • Or write a batch job that you schedule to run every X seconds, check for new files in the "export" folder, and upload them automatically. Haven't done it myself, but it should work.

  • Javascript isn't my strongest area <img src="smileys/smiley17.gif" border="0" align="middle" /> can you be more specific for us noobs?

    I tried adding that to the index.html in between some script tags, it still won't work.

    Can't go back to 80.2 because 81 has a bug fix that I was waiting for and I'd have to refactor some things.

    Thanks!

    edit: I got it to work. For other noobs:

    1. open the exported index.html in notepad

    2. just before the </head> line, add this line:

    <script>function log(str) {}</script>

    Good luck!