Geo's Forum Posts

  • Hey rexrainbow, me again <img src="smileys/smiley1.gif" border="0" align="middle" />, been using this plugin HEAVILY in all my projects, I can't imagine life without it <img src="smileys/smiley17.gif" border="0" align="middle" />.

    Now I'm confused about something, and this is the actual ORDER of events and such. More specifically, can you clarify WHEN does the function get called if I place a "call" action?

    I would expect it to be "inline", but it seems it's not.

    Can you please clarify for me when does the function get called, and whether or not it does something to the "context" (i.e. picked objects etc).

    Even more specifically, if I have something like:

    Event button clicked:

        action 1: set variable "spriteCount" to 0

        action 2: call function "destroySprite"

    subevent for each sprite:

          action 1: add 1 to spriteCount

          action 2: textObject -> set text to spriteCount

    Event function called "destroySprite"

        action: sprite -> Destroy

    In the click event, I am calling destroySprite which should destroy my sprites. I would expect that by the time the subevent runs, sprites are destroyed. But actually they are not, they get counted etc.

    On the other hand, if I add a Wait after the function call, it seems that the objects get destroyed by the time the subevent runs.

    Am I getting something wrong?

    I can post simple capx if this is not clear enough.

    Thanks.

  • Bork bork bork, bork bork, bork bork bork bork bork!

    (= heh april's fool, nice idea, had some fun with this!)

  • Thanks guys for the feedback and everything.

    eyeliner: good luck, and keep us posted. I like to release "early and often", meaning that at some point I draw a line on the todo list and say "this is for this version, the rest is for the next" - and I just publish one version. I find this strategy works better for me than waiting to have the entire project "finished finished", all polished, everything in place etc. Most likely I'd never publish anything if I did it just the way I want it, because I don't have enough time and energy to spend on games (yet).

    Animmaniac: The stats are on the Kongregate game pages <img src="smileys/smiley1.gif" border="0" align="middle" /> approx. 1000 "plays" for both of them combined, one released on Feb 13 (1.5 months ago) and the other Mar 15 (2 weeks ago).

    sqiddster, Mivo: I agree with Mivo that it's the same as with all stores, portals etc. You get most "plays" (views, downloads etc) while the game is on the "new" page, then it just stalls. There are ways though (there must be <img src="smileys/smiley4.gif" border="0" align="middle" />) to get past this too (social stuff comes to mind, like facebook sharing of achievements etc). Will have to look into that.

    It's definitely worthwhile sticking with it, it's a learning process and there's so much to learn. I think it is possible to make a living, and even a fortune <img src="smileys/smiley4.gif" border="0" align="middle" />, I'm just a few orders of magnitude away, I need to find a way to scale this a few times. This game making craft is no different than any other craft, business, or area of life for that matter.

    BrowserQuest looks great, I see it for the first time, I'll have to finish it some day. It reminds me of World of Warcraft. Thanks for the link.

  • It has Fade behavior, look at the behaviors.

  • Right, sorry about that. Try this:

    mediafire.com

  • Here's something that might help you.

    Several sprites some of which have Inventory flag, how to highlight them

    woofiles.com/dl-296158-1uea3Ydd-inventory.capx

  • - I just want to know someone that already have a app builded in Construct 2 running in a iphone, ipad or a android phone...

    Hey paobrasil, I published a C2 game on Android Market, packaged it with PhoneGap, found it relatively easy.

    Here's the link: Kids Chess Logic Puzzles

    Good luck and let us know which way you go and how it turns out.

    Edit: I think I was the one who published the first ever C2 game on Android Market, on Jan 20 2012 <img src="smileys/smiley1.gif" border="0" align="middle"> if there was a badge for first games published on some portals or markets, I'd have one <img src="smileys/smiley4.gif" border="0" align="middle">

  • [...] eyeliner: I think it's quite ambitious. My goal is to make $1 <img src="smileys/smiley4.gif" border="0" align="middle"> then I'll see where I take it from there.

    [...]

    I'm hoping people will start sharing their success stories (however little) at monetizing games, inspiring others to do the same. I for one will <img src="smileys/smiley17.gif" border="0" align="middle">

    [...]

    Cheers!

    Hey guys, bumping this thread to share my success story <img src="smileys/smiley17.gif" border="0" align="middle">, officially I reached my first goal to make $1 from games.

    <img src="http://img341.imageshack.us/img341/2706/onerd.png" border="0">

    Just made it from Kongregate ads from the two games I published there:

    Chessnut Episode 1

    Chess Logic Puzzles

    This is a great achievement! <img src="smileys/smiley17.gif" border="0" align="middle"> and I hope it will inspire others to start taking this seriously. In some circumstances, $1 is worth more than $1000. This is one of those circumstances.

    Good luck everyone! As for me, moving on to the next target: $10.

    Cheers!

  • If you mean that only inventory objects should be visible, maybe something like this:

    Event:

    mySprite->Is boolean instance variable set (isInventory)

       Action: mySprite->Set visibility (Visible)

    Event:

    mySprite->(NOT)Is boolean instance variable set (isInventory)

       Action: mySprite->Set visibility (Invisible)

    If you mean to highlight the Inventory objects (that perhaps you can move around, like in Electric Box 2 (space key) or Chessnut (Flashlight function) ), that's a bit more complicated, I can show you how I did it if that's what you mean, just let me know, write Geo in your reply here and I'll post a simple capx.

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  • Tom any chance of allowing links to Construct 2 games on the arcade, like e.g. html5games.com does? You have title, icon/image, description, and when you click Play it goes to the site where it's hosted (my own site, or some other portal (Kongregate?) ) - opening a new tab / window. I think this would still help promote Construct 2, even though the links are pointing outside of Scirra's domain.

    Having games "published" in some thread (btw didn't we have the "Your Creations" forum for that?), they will get "lost" quickly.

    You could even allow rating of those games (like html5games.com does).

  • Thanks Ashley for the feedback, The thing is, I have many tabs opened and remembering colors for them would require extra effort, I don't think anybody looks for tabs by the color. Then I happen to close one (accidentally or because I don't need it for a long time), and it changes color - but as I said, I'm not bothered about it changing color because I don't look at colors anyway. I just think so many colors don't look good <img src="smileys/smiley1.gif" border="0" align="middle" />

    Regarding Potato's suggestion, #1 yes would be nice, #2 and #3 I'm not sure, I think I prefer to have the same color for all projects, as long as event sheets and layouts have different color tabs (or some icon).

    Another small suggestion while I'm at it, I think it would be nice to have "numbers" or something assigned to open windows / tabs, and to be able to switch to them using hotkeys, e.g. Alt+1 would switch to first tab, Alt+2 to the second etc. And the fact that we can reorder them, as we can today, would make this useful even if we accidentally close tabs.

  • Thanks for the input, and for the new icons <img src="smileys/smiley32.gif" border="0" align="middle">

    Now the next step is for Ashley to do something about the colors of the tabs. This is what my setup looks like for the current game. I have the tabs opened all the time, I didn't open them just now on purpose, just to take the screenshot - it's the real thing.

    If anything, the colors make it MORE DIFFICULT to read the tabs <img src="smileys/smiley4.gif" border="0" align="middle">. No comments on the aestethics (is that the correct spelling? probably not <img src="smileys/smiley17.gif" border="0" align="middle">) of it.

    I would suggest either two colors (one for event sheets and another for layouts), or just one color, but show a small icon on the tab (layout or event sheet) so I don't have to add an E or L at the end of each event sheet or layout <img src="smileys/smiley1.gif" border="0" align="middle">

    That said, remember that I'm only trying to help make this product better <img src="smileys/smiley17.gif" border="0" align="middle">

    Thanks!

  • Any ETA Ashley? <img src="smileys/smiley4.gif" border="0" align="middle" />. Thanks.

    Guif0DA Why don't you just write exactly what you need, as in:

    units overlapping sprite2

    or

    sprite1 overlapping sprite2

    or perhaps

    units overlapping sprite

    sprite compare instance variable = player2

    Etc.

  • I likes the new ones better too. They do look professional, and it's kind of refreshing after all those eye-hurting colors. If you like the old ones enough to go "the extra mile" a bit, you can download r82, copy the old icons to some folder, install r83 and overwrite the icons with the old ones. It's my understanding that this should work. You could make a .bat file to quickly copy those after each update.

    Cheers!

  • I noticed this too, and asked about it here, but no replies <img src="smileys/smiley1.gif" border="0" align="middle">.

    Tom, is there some option you can enable in the forum software, so we can opt to have it changed back to how it was? (i.e. we go to our profile page and tick the check box saying "notify me of replies to threads where I reply" - or the like). Or to at least be able to subscribe to threads (and get alerts for new posts). Or, better still, both <img src="smileys/smiley4.gif" border="0" align="middle">

    Thanks.