Geo's Forum Posts

  • Now why didn't I see those? <img src="smileys/smiley4.gif" border="0" align="middle" />

    Thanks!

  • Yes the bounding box (aka collision polygon) is taken into account on drag and drop too. Thanks!

  • So I have this sprite which is 42x42 in size, but more than half is transparent. The user is supposed to drag it around, but it's kind of difficult. Seems that even if I place the mouse in some non-transparent area, sometimes it still misses it.

    My question is: how can I make this sprite's "drag area" as big as the sprite itself, 42x42, without removing transparency?

    Thanks!

  • So, I've been searching here and there, it seems that there are no hotkeys for "add event", "add action", "add condition"? As I'm not a C2 beginner anymore <img src="smileys/smiley17.gif" border="0" align="middle" /> I work a lot on the event sheet and actually miss those, especially on the laptop without mouse. Hope these will get added soon <img src="smileys/smiley1.gif" border="0" align="middle" />

    Suggestion

    Ctrl+E - add event

    Ctrl+Shift+E - add subevent

    Ctrl+Shift+A - add action

    Ctrl+Shift+C - add condition

    Ctrl+G - expand/collapse group

    Ctrl+Shift+G - add group

    Pressing [Alt] at the same time would add the stuff "above" the cursor (make the cursor more visible and more clear btw).

    Or better still make them customize-able.

    Oh and a bit off topic, family behaviors too <img src="smileys/smiley17.gif" border="0" align="middle" />

    Thanks, and Cheers!

  • Hey guys,

    While waiting for the Kongregate plugin manual page - in the meantime, does someone have a simple working example on how this can be done? (i.e. Submitting a Kongregate stat).

    Things like, do I need to call Show Sign in box etc...

    A very simple capx would do.

    Thanks.

  • Great, thanks!

  • Thanks Yann. I ended up using a similar workaround. Would be nice to have a system way to find out, something like "numberOfLayers" would be great <img src="smileys/smiley1.gif" border="0" align="middle" />

    Cheers!

  • Thanks sqiddster. I did think of that. This is the workaround I will implement unless someone has another suggestion?

  • Sorry if this was asked before, I searched and couldn't find it.

    Is it possible to move an object to the top layer (regardless of how many layers are on the layout)? Not to top of its current layer, but to the top of the top layer.

    Thanks.

  • Yeah it's a bug <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Waiting for the Kongregate content. In the meantime, they don't say Content coming soon, but show a NullReferenceException instead (at least the Kongregate page does).

  • Open this simple capx.

    Run layout 1. It should auto-redirect to 2. It does.

    Click button on layout 2. It should redirect to layout 3. It does.

    Click button on layout 3. It should redirect to layout 1. It does.

    Expected:

    Layout 1 should then auto-redirect to layout 2 again.

    Actual:

    It DOES NOT auto-redirect, it stays on layout 1.

  • Just got this 5 times in 10 minutes. Saving after every event or action addition or change, I notice that sometimes it crashes when I do something (like Add Group), then I restart and try the same thing again, and it doesn't crash. Sometimes it crashes twice or three times, and then the next time it doesn't (though don't seem to do anything relevant differently, i.e. I just open C2 again, reload the project and add the event again).

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Getting event sequence number from event without one assigned

    Condition: sequence_number != 0

    File: Projects\Event.cpp

    Line: 30

    Function: unsigned int __cdecl Event::GetEventSequenceNumber(void) const

    Build: release 80 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah it seems to crash on me too (a lot lol <img src="smileys/smiley1.gif" border="0" align="middle" />), when adding sub-events (blank or not), Groups etc. Waiting for the OP reported crash fix, then if it still crashes I will do proper repro and reporting.

  • Rex, great as always!

    I got to a point in my game where what I need is EXACTLY the moveTo behavior (nothing more, nothing less!)! I go searching and what do you know, there it is. Downloaded it and IT JUST WORKS!

    You rock! Many thanks!