Geo's Forum Posts

  • I know I said this elsewhere <img src="smileys/smiley1.gif" border="0" align="middle" /> - family behaviors would greatly simplify things. I have to do all sorts of workarounds to emulate this.

    Another thing: have a way to tell the object type from a family object. For example, at some point I picked an Enemy object. I want to have two subevents, one for Ogre and the other for Troll. Right now I added a variable "objectType" and I filter by it, but it would be nice to have a built-in property "typeof" or something.

  • Super! Thanks rexrainbow and Ashley!

  • On topic, regarding the permissions on Android (PhoneGap vs AppMobi).

    On PhoneGap, if you add the "permissions=none" to the config file (which IIRC is the default when exporting now), then although the developer page on android market says that your users will be warned about 3 or 4 permissions, actually I found that when I installed my app on my phone through the market I was only prompted about 1 permission, which was "Full internet access" (which is something most ad-supported free apps have anyway so it won't shock the users). Compare that to the access of contacts data and such.

    You actually do get prompted about 3-4 permissions IF you have the APK and install it directly, but if you do it through the market, it's only 1 permission prompt.

  • Great, hopefully it gets fixed <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Thanks again for the plugin. It is an absolute MUST that I use in all projects.

    I think I found a bug however. Check out this Simple CAPX.

    Basically, it's a function, getting called from another function.

    Run the project:

    Expected result:

    1A#B2A#B3A#B4

    Actual result:

    1A#B#2A#B#3A#B#4

    It seems that the "F2" function gets called twice. Once when it should get called, from within the "F1" function, and once more. I don't understand why it gets called once more, to me it looks like a bug <img src="smileys/smiley1.gif" border="0" align="middle">.

    Or am I missing something?

  • Really simple repro:

    0. Either ((download the CAPX and jump to step 6)) OR ((start from step 1))

    1. New project

    2. Add sprite1

    3. Add sprite2

    4. Add family with sprite1 and 2

    5. Add instance variable for family

    6. Select the family (reselect it if already selected) so that its properties are loaded

    7. Change the value of the instance variable in the properties window.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Changed an instance variable property with no instances selected

    Condition: !pPropertiesBar->selected_instances.empty()

    File: Bars\PropertiesBar - Instance.cpp

    Line: 664

    Function: void __cdecl InstanceVarPropertyChangedHandler::CreateUndoPoint(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 79.4 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • Just this one for now, started working on a new one but it might take a while. I'll post in the forums when it's ready <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sorry to bump old thread, but I gotta add my +1 to family behaviors <img src="smileys/smiley1.gif" border="0" align="middle" /> just in case someone counts votes <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Yes nice work, but how do you talk to the guy on the left? When I'm around him seems like a speech bubble appears, but how to talk to him?

  • I agree that polishing is necessary, and the idea isn't worth much. Average ideas with great implementations can be very successful, while great ideas implemented poorly won't.

    mercy thanks for sharing the very inspiring story. Great thing your colleagues are doing, it's nice that they have the skills and resources to pull that through.

    Regarding the fire however, I think it can come from many places, and the existing wealth and power aren't necessarily a requirement. Hell, even the frustration (caused by the circumstances you describe) can be turned to light the fire. It just takes some persistence, practice, and observation

  • Hey, any updates on this?

    As in, has anyone managed to find a way to respond to the Android Menu key (not Home key) in C2 packaged with PhoneGap?

    I understand it's on Ashley 's todo list - in the meantime, any workarounds?

    I am not interested (for now at least) in the Home key or the app going dormant etc. I would like to intercept the Menu key, to display a proper menu. Back key would also be very useful to intercept - I could use it for example to return the user to the previous layout in situations where it makes sense, instead of having them land on the Home screen.

    The Android app user intuitively expects that the Menu key will pop a menu and the Back key will get them back in the app, not all the way back to the Home screen.

    Thanks.

  • Thanks... so far the game got 2.8 out of 5 rating on Kongregate, and some ~350 plays. Next one will definitely be better, I estimate it will get a 3.5 initial rating (which will go up in time) at least 10 times more plays in the first week. It will take a while to make it though.

    Cheers!

  • Thanks everyone for the updates. Very inspiring stuff.

    The path becomes more and more clear <img src="smileys/smiley17.gif" border="0" align="middle" />

    Cheers!

  • Ha ha thanks, it's not hard, it's just not easy either (as puzzle games should be), you have to think a bit and try for real (don't expect to finish it in 30 seconds :-D).

  • Thanks... it's not really chess, rather, it's puzzles on the chess board.