GamerDude96's Forum Posts

  • Hello everyone, this is my new devlog for Checkers. I took a break from my projects but now im back. Checkers is a very fun game to play with friends and family. However. I want to add a unique arcade spin to it. Letting the player earn points from jumping pieces, becoming king an adding some cool retro animations to it. Everyone is welcome to give advice and make this game come to life.

    Tagged:

  • Thanks dop2000R0J0hound. I will take both of yours advice.

  • Hey everyone im back working on my projects again and im looking at my checker game im in the process of making. I have a good understanding I think of how im doing this with the array, but im reaching out to see if it's indeed correct. So Im using the array grid to layout my checker board and now im setting up getting the system to know whats on the board.

    As you can see, I setup my board, got the grid coordinates and now im in my eventsheet to set up what's empty, the red pieces and the white pieces.

    would I need to add their own variable to put as a "Value"? for the pieces?

    Example. Set XY at (X:0 Y:1 Value:1 (white piece)?

  • Scorpiux is free to play on construct arcade! Check it out in the link to play! Gives a thumbs up and leave a comment in the arcade section if you enjoyed it. Thanks.

    https://www.construct.net/en/free-online-games/scorpiux-67410/play

  • Hello everyone. As you all know this project has been inactive for quite awhile. I actually will be planning on working on finishing the game. I plan on looking for a small team of people (2 max) that's good with animating and coding. While I'm pretty decent on animating basic things since I make old retro style games and alright with basic coding, as a developer that does all the work on their own, a developer knows the struggle and time to make and even complete one game on their own. So for now, my projects are put to the side until I come up with a plan to have a team to work with one day.

  • This kind of tactic-match game usually push development to bring AI and multiplayer as part of game features.

    Yep, that's what I aim to do. 1-player mode will be a continuous checkers tournament.

  • Hey guys, im here with another fun project I would like to start on the side while working on my main project (Mouse). While Checkers is a well known popular board game (on a real board or online) I want to make my own style checkers game with an arcade feel to it. This is very excited to me because I have not seen a Construct game or any tutorials of a board game like chess or checkers on Construct. So I want to challenge myself on making this game. Even IF, I don't end up completing it, I'm curious to learn how to make a checker piece jump one another and make the animation for it. This game might be free to play on scirra,itch.io and game jolt. If anyone has a some good tips or advice of how to make a checkers game, Im open to hear. Other than that, I present to you Checkers by BlackClan Studios!

    ALSO...

    Follow me on my socials or if you like to reach out to me, send me an email.

    Insta:BlackClanStudios

    YouTube:https://www.youtube.com/@Blackclanstudios/

    itch.io:https://blackclanstudios.itch.io/

    Email:Germanecool123@gmail.com

  • SCORE SYSTEM UPDATE 1

    Hello everyone! I know it's been a while since I posted but im back! Recently got me a new job, so it took some time from working on the project. But now im back to give the update and continue the progress for this game.

    So the last thing that was discussed was making the score system for the game. Currently, I'm working on that. But so far I've worked on the points for the food, the food point system and counting the "grouped foods".

    Food Points

    Now the reason why I have certain foods "grouped" because in this game, the player earns the points times x amount that was collected of it's same type. So, say there's 4 Apples FoodA and 4 Bananas FoodB. Apples are worth 100pts and Bananas are 200pts. If player collect 3 Apples in a row, they will earn 300x3. If player collected 2 Oranges in a row, they will collect 400x2. So the points can add up greatly by collecting the foods of their types. Grouping the foods seperates them of their counts. So if theres 4 in FoodA and 4 In FoodB, it counts the foods of that group so it can be multiplied if collected x amount.

    So for now, this is all I got done so far, but looking to get the rest completed in the next update.

    1.Food Points

    2.HighScore

    3.Player's Score

    4.Multiplying scores as well

  • Scorpiux is a game I made months ago. But I recently made an actual gameplay video for it not too long ago. So I'm just putting it out to share. Check it out ;)

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  • dop2000

    Thanks man. It works again. I reverted back to Stable r317.2 and cleared all my browser history as well to make sure it worked.

  • Can't open any layouts due to the recent stable update. I tried updating my software system and tried reverting back to older stables but nothing works. keep getting the failed to initialize WebGl and this wasn't happening before.

  • ENEMY FUNCTION UPDATE 2

    Welcome back to the update. So, I've reached out to a developer that could help me on the snake ai. Thankfully he helped me to make the snake move on it's own and make a decision on a path to choose. The snake code can break when the snake hits a dead-end of the maze and redirect itself, but it can reconnect its body and continue to wander through the maze without any other problems, so I'm very grateful for that. Since enough time was spent just getting the Ai to work, I will finally start working on the score system.

    That will include

    1.Food Points

    2.HighScore

    3.Player's Score

    4.Multiplying scores as well

    Other than that,I can finally move on to getting this game closer to completion.

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  • Anyone has any suggestions or approach to this?

  • Hello everyone, Im currently working on the Snake Ai to move in the maze. I got the snake made but don't know how to really make it move inside the maze. There's a lot of behaviors to move it that I've tried such as Tilemap, Move To, PathFinding and even Bullet Behavior. So far from experimenting , Tilemap and the Move To behavior worked the best, that keeps the body of the snake together, somewhat.

    This is the code I've been experiencing with switching between Tilemap and Move To Behavior (Crossed Out for now until I figure what to do)