Project Update-2.3
Previous Update
Hi everyone! I'm back with an update of how my checker game is turning out. In the previous update, I talked about getting the red piece to detect the forward squares above. 1)To detect if there's currently another red piece in forward square to make it invalid to move in it. 2)To move to valid square if free.
Current Update
In this update, I made the red piece detect if there's a white piece, highlighting it blue, and able to jump it if the space behind it is available.
Jumping white piece
As you can see in the pics, the red piece is highlighted and is able to jump over the white piece to its targeted square.
I added additional sprites called "SpaceJump". those are the outer mini squares(circled in red) surrounding the inner mini squares named "SpaceMove". These will help me bring my project together to be able to jump multiple pieces and allow me to setup the "jump animation" for the pieces in the event sheet.
Next Update
My next update will make the red piece being able to detect invalid jumps, setup Jump Animation, Space Moves and Space Jump location update after selected piece has moved, and finally, allowing the player to end turn when player moves, and all possibilities of jumping is final. See you all in the next update.