I have these sprites called "SpaceMove" and "SpaceJump". They're the inner and outer mini squares surrounding the selected checker piece (see in pic below). They guide the pieces to move, jump and detect valid or invalid spaces. My goal is to update their position when a checker piece has jumped another and they will collectively update where the piece has landed (see in second pic below where the piece is in new position). And to clarify on that, I mean they will update around the piece as they are in the pic, not exactly the xy postion of the checker piece.