GamerDude96's Forum Posts

  • I may not know much about JSON script, but have you traced back to see where the script code was working at in your project or wasn't working at? That could be a good place to start if you know where it was working at.

    Edit: I found this tutorial that might could help you with your chat box.

    construct.net/en/tutorials/talking-npcs-213

  • No problem! You don't have to create a prototype :) Your suggestions was enough to help solve something out at least. I will try creating an instance variable for it. Maybe something like this, LOS = 1 if Los = 2 Set animation "icon" (play from beginning). I think that would work. I will try it!

  • Okay, so I got the icon to react when player is near with LOS. But now, how do I turn it off if player isn't near or have LOS of object anymore?

  • Oh my gosh, thanks for that idea! I didn't even think of that. I tried to think of so many ways to code it when player is near. But im sure LOS can read it more efficiently then trying to hard code the distance of the item. thanks! I'll try it!

  • Hello all, im trying to get my icon on the screen to reacted when player is near or within distance of a certain object.

    Ex.

    Player is near item, (lamp icon) glows.

  • Happy Friday everyone! I hope everyone is enjoying their day so far because I am. Im here to post my update so let's just get right to it.

    MECHANIC UPDATE 4 - MECHANICS COMPLETED! (FOR NOW)

    I think I have completed the mechanics of the game now and got everything fixed that I wanted to be fixed and coded right. I've gotten my enemies to work exactly how I wanted them to work and chase player with LOS. The Player moves smoothly and well. Everything looks and feels exactly how I want it to be. So now the new task to work on is the LEVELS!!! WOO-HOOO!

    LEVELS UPDATE 0

    I will be seeing exactly how many levels I will make for this game. It's suppose to be a short arcade style game so im thinking maybe in the range of 13 - 20 levels. I already started making level 2. So im just moving forward with taking things one task at a time.

    Well, that is it for now. But the game is getting is there and great progress has been made. Thank you all who has been following along with me so far with this game. Have a good day everyone!

    Here's a new short video update the game.

    Subscribe to Construct videos now
  • Thanks. I will try this.

  • Hello all, so Im trying to get my enemies to move in 90 degree angles with LOS. I decided instead of having all the enemy come at the player all at once when the state timer ends, I want to have the enemy pursue the player if they see the player with LOS. I've done some changing for the events I have for them. But When ever it is reading lOS, the enemy move towards the player, but in a frantic like way. I still want them to move towards the player in 90 degree angles, but just changing the events from making them just go after the player without even seeing the player.

    This is the events I have for the enemies and their movements. After trying some ways to try to make LOS work with this event, I just crossed out LOS action until I could get some feedback on what to do.

    Current event pt.1

    Current event pt.2

  • MECHANIC UPDATE 3

    Good Morning folks. Im back with another update for Scorpiux. So, the new progress is that I fixed the shooting of my player to go into the right direction finally. I also added position spots for the enemies of when the player dies, they will go back into where they were positioned at. Thats all, that I've done since the last update. But it's very nice figuring out how to do these things on my own without asking for much help, so it helps me to learn. Other things I have thought on was also making another state called "Seen". If enemy see's the player, it will automatically pursue after player and cancel going into "Pursue" state.

    NEW IDEAS

    To add to the game, im thinking of making a new enemy. Unlike the scorpions, this enemy is a giant bug that will hover around the EcoXsystems. They will be seen as you progress more in the levels protecting the EcoXsystems and if they see you, they will pursue after player.

    BUG (Giant Fly)

    Heres some more screenshots of the game

    Enemy Scores

    Mission

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  • Maze Zone is my first major game I ever created in Construct. While it didn't make much of an impact, I'm pretty happy for this being my first game made. I put a lot of work into this and created all the music myself. Check out the Maze Zone OST in the link below. Enjoy.

    youtube.com/playlist

    Game Title: Maze Zone

    Developer: Germane Brown

    Company: Black Clan Studios

    Engine: Construct 3

    Genre: Arcade/Shooter

    Year: 2019-2021

    Tagged:

  • That sounds like fun. What are your future plans?

    Thanks. For now its just an idea of my side project I wanted to put out. The way I want them to move and look is mainly like pokemon top view style and as the player walk, they can attack or do their special attack/ability. It's a lot for me to think about before just jumping right into this. So im not too worried about this project until I get done with my current one im working on.

  • MECHANIC UPDATE 2

    On part 2 of mechanics, I have gotten my player to crouch and shoot. While crouching, the player cannot move in this state. Much other work has been done such as...

    1. Making item spawn in a random rock when rock is destroyed.

    2. Showing players X-Coordinate and Y-Coordinate as player walks around.

    3. Bullet redesign when player shoots.

    4. And making a wall for bullet to not travel all across the whole layout. So when bullet touch wall it gets destroyed.

    5. Getting hi-score to update on menu screen.

    I really took the time to try to study and do more coding without going to the forums and asking for help. And im actually happy that I figured somethings out on my own. So im happy about this. Last for mechanics, is making the player bullet angle go the right direction when facing a certain direction. I know that should be easy to fix, but something is off on how I did it.

    Anyways, new update of gameshot. I also played around and just made a more older style title of the game

    gameshot

    old style title (its not official, was playing around to see how it looked)

  • I wanted to share my little idea of a classic style arcade rpg maze like adventure quest game from one of my side projects. I haven't made anything else for it, but I do have an idea of what I want the characters to look like and draw them. I have many ideas for the levels(they all wont just be blocked walls, some will be an actual mushroom trail or an open plains field to travel through.) I have some basic ideas of the enemies and last just some simple ideas, to add such as treasure chest to add for high points and other items. The classes can level up too, allowing characters to gain more life, increase dmg atks, and increase speed. You can only choose one class to play as for this game. Thats all the ideas and things I have for now, but here is my little work of it.

    level

    class types

  • UPDATE

    Hello everyone again, sorry for being so inactive and inconsistent with the updates of this posts. I deleted some posts on here to give a fresh new update of what's happening now. So to start, last time I shared that I once more changed the concept of this game because I realized that the game was not possible to play (game wise). So I had to change the concept and made the game a shooting game.

    CHANGES

    Besides the whole game idea itself being changed, I have put in a great amount of work of making the player better looking for the game and the animation. Before, the player was this wide shape red square body guy. I had design 4 players in total throughout this whole project. Starting as a Tank, to a short man that could trap the enemy in boxes, to the red square body man, to a more better red guy.

    new player design on left / old player design on right.

    Other changes I worked on was some redesign of the level/layout, sound effects, score, and some redesign for the menu.

    MECHANIC UPDATE 1

    So we are back to square one with the mechanics. Since this is a new concept of a game. I had to restart on some areas of the game. I got the enemy to follow player and now im working on some character animation. I got the player to walk smoothly and turn, but now im working on making the player crouch to shoot. While in crouch position, player cannot move, but can still turn to the appropriate direction to shoot if an enemy is coming from the top, bottom, or side direction.

    EARLY DEVELOPMENT GAMEPLAY

    As stated before, my aim is to created old school style indie arcade games. So far, everything is coming along wonderfully. Sounds sounds nice, movement is good, and everything looks neat so far. Got a lot more to work on but im proud to show where im at so far.

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  • Hello, im back again on with the development. So the last time I posted, I was working on the mechanics of my game. Unfortunately, I came to a realization that the idea of this game was not possible for me to achieve. I almost threw the whole project out because of this, but I decided to continue working on the project despite this fail T_T. So, I change the concept of the game again which is more achievable for me to work with and basically I made it a shooting game where the player has to find and locate "BioEnergy" that caused the environment to mutate and grew in size. I changed the player, took out the tilemap, did some recoding and editing and now im back and rolling with making this "project" be completed. I have some thoughts of making this a short game maybe like 12 levels, but I will see.

    While this wasn't originally what I planned to make, I think its good for me to continue to learn for coding purposes.

    Heres the screenshot of the new player (which would probably be changed again) and how the game is now.