GamerDude96's Forum Posts

  • MENU UPDATE 0

    To start, I always like to work out the overall theme/design of how the project will look and feel. Since im going for an old-style look, this won't be hard for me to think about. For this update, I will be working on the menu layout and inputting it's configurations of the menu options the player chooses.

    These tasks will include...

    1.Create the menu.

    2.Go to desired option player choose.

    3.Design the other layouts of the options.

    4.Have picked option go back to main menu.

  • Hey wassup everybody! I'm officially announcing my 3rd project of Construct 3 called Mouse. Mouse is retro-style maze game where the player is a "mouse"; that must collect all the foods inside the tricky maze. Once collected, the mouse must run to it's home in order to win the level. Snakes will be inside the maze to try to catch or corner the "mouse" and eat it. There will be other objects besides just the food the player can come into contact with. Other than that, I will openly work on this project from start to finish. Anyone is more than welcome to give ideas of mechanics or suggestions for the project. Now let's begin.

    Tagged:

  • EpicRaid Thanks for your comment. I do plan to do some YouTube videos and record gameplay of my games, as well as doing recordings of development.

    Did you make any sales? Because I made a bunch of games myself in all kinds of shapes and forms but I always felt I'd be too 'bold' to ask money for them , and would wonder who'd pay for them.

    So, im new to marketing and selling games. That's why im taking steps of putting myself out there to look and target an audience that is interested in playing old style games. The price of it is reasonable to sell or ask for IF your confident in your work. I didn't want to sell too low or too high, but I picked a price that was comfortable to go with for the project. For my first game, I did receive good feedback, but no sale. But, that is okay because it was my first project. And looking back on it, there are many things that I can see that needs to be improved on it. So, it's all about learning and looking on how you can improved yourself as a developer.

  • Hello everyone. Scorpiux is now released to play on itch.io and GameJolt. Scorpiux is a short retro arcade game and it's my second project that I developed using Construct 3. Check out the links below to read more about the game.

    blackclanstudios.itch.io/scorpiux

    gamejolt.com/@Blackclanstudios/games

    Instagram

    Blackclanstudios

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Looking to connect with other developers and actually have a genuine bond. Looking to mainly chat and discussed on topics such as coding tips, market strategies, and truthful honest feedback of our work that can be improved, possible collabs, and other general things. I know we can do this all on discord, but I find it not really good to truly connect with others as everyone is just doing their own thing and in their own zone despite being in the same group. So, this will be more personal as I am to actually chat with you and get to know you personally. If you are a developer and have Instagram, lets add eachother and send me a message on my account. Just say a simple hello, and let me know a little about you. Hope to make some great connections

    IG: Blackclanstudios

  • Hey guys, the game is finally complete and I will soon release it to play on itch.io. The only thing I didn't complete was 2 player mode. But other than that, this is my second project I have made using construct 3. Thanks everyone who has joined me on this devlog to be apart of this journey of development. Looking forward to announce my new project soon. See ya.

    SCORPIUX - COMPLETED

  • These are the tasks that are now left on the list....

    1. Top 5 leaderboard & enter your name

    2. 2-player Mode

    3. Go to next level

    4. Pause Menu

    5. Preview

    6. Getting my Icon alert to work

    7. Some layout transitions

    8. Ending

    9. Animation action (when level is beaten)

    10.Let player know the amount of systems you have to destroy before the game starts

    Currently working on 2-player mode for the game and then I will work on the leaderboard. These two are the most time consuming tasks because of the level of coding you have to put in and make sure everything works properly. So im planning on tackling those two out the way and the game will be basically near complete. last I have to get my icon to shut off if player is near or far from within distance of the stations. Once that's done I just have to fix some control functions if the player were to press up or down at the same time and make the movement stop all together. I cannot not wait to announce my new project I am ready to start on! I might even be interested on having someone collab with me on it. But it's a fighting game I want to make and im sure I can pull it off. Anyways, thanks for the read! Hope to finish this soon!!!!!

  • I think it should stay as is. It's not bad, but maybe more impact when it squashes the enemies or thowmps the ground.

  • Working on a few more tasks. Coming soon ;)

  • GO to next level UPDATE 0 - COMPLETED

    Animation action (when level is beaten) UPDATE 0 - COMPLETED

    Extra lives earned UPDATE 0 - COMPLETED

    These are the tasks that are now left on the list....

    1. Top 5 leaderboard & enter your name

    2. 2-player Mode

    3. Go to next level

    4. Pause Menu

    5. Preview

    6. Getting my Icon alert to work

    7. Some layout transitions

    8. Ending

    9. Animation action (when level is beaten)

    10.Let player know the amount of systems you have to destroy before the game starts

    I have a few more tasks left, but the game is near to finish. After I complete these tasks I will work on double checking everything and make sure to fix things that needs fixing. Im very excited to start my new project! I can't wait to share it with everyone!

  • There also is this Website by the Construct Community where you could submit your game.

    Never knew that existed. Thanks for putting this out.

  • That's a very interesting question. I would say if a game is to be showcased, it has to have and look of good quality. Something that stands out and not too ordinary of a simple game or a cloned game. Really, the games are on the showcase to highlight the creativeness of what a person can make in Construct and how good, as well as effective of a game engine it is to use.

  • Okay, that's good to know. But I don't put my games up on any app stores.

  • Hi folks, I have this idea💡 to make a collection of my own retro style games bunch into one whole game.But I'm not sure how would I do that? I want to have at least maybe 6 to 8 games in it, but I never did something as huge as that before in Construct and have multiple projects packed into one. This will definitely be sometime down the road when I start this, but for now I am very curious about it and excited to start something like this 🐸

  • PAUSE MENU UPDATE 1 - PAUSE MENU COMPLETED

    The pause menu has been completed. Tasks are done and now I can move on to the next list of tasks.

    1. Design pause menu

    2. Make selectable options for the pause menu

    3. Make a Confirm option if player is sure to quit game

    4. Exit game and return to main menu

    Menus are the simplest and easiest things to do when working on a project and it helps set the overall design/theme of how everything will look.

    Take a quick look

    Subscribe to Construct videos now

    So now the tasks left are these...

    1. Top 5 leaderboard & enter your name

    2. 2-player Mode

    3. Go to next level

    4. Pause Menu

    5. Preview

    6. Getting my Icon alert to work

    7. Some layout transitions

    8. Ending

    9. Animation action (when level is beaten)

    10.Let player know the amount of systems you have to destroy before the game starts

    I will probably most likely work on doing some layout transitions or going to next level.