Hey folks :)
I rarely come here to show off what I've been working on. But, I figured I'd pop in, and ask for some opinions.
Earlier today, I added a new player mechanic, where he **** slams down into the ground to cause damage. Think, Yoshi Down "B", haha. I also added a new enemy to the game, where you need to **** slam the ground to flip it over, before jumping onto it. Similar to the spiked turtles in Mario games.
In your opinion. Based on the video linked below. Should it stay as it is, and smash the enemies into the ground. Or should it cause Teddy to bounce even higher than the normal jump/land bounce on the enemies? EDIT: I think the only section in this particular video where you can see that bounce height, is when he jumps on the turned over turtle.
Just curious what the majority vote would be XD
Thanks for taking the time to check this out, and share any feedback you may have :)
I hope you all are having a fantastic 4th of July weekend as well ;)